diff options
| author | Nicolas James <Eele1Ephe7uZahRie@tutanota.com> | 2025-03-14 18:56:08 +1100 |
|---|---|---|
| committer | Nicolas James <Eele1Ephe7uZahRie@tutanota.com> | 2025-03-14 18:56:08 +1100 |
| commit | fcb143eb21d7b394de6064aa344a68583a3809ee (patch) | |
| tree | 6e1ca55c209f6ced305a304c21b01d7338b56822 | |
| parent | 6f0e7699bf05a3e69cd9019d771da9044d884729 (diff) | |
| -rw-r--r-- | .gitignore | 4 | ||||
| -rw-r--r-- | README.md | 2 | ||||
| -rwxr-xr-x | dedicated | bin | 815896 -> 0 bytes | |||
| -rw-r--r-- | lib/libserver.a | bin | 893534 -> 0 bytes | |||
| -rw-r--r-- | lib/libshared.a | bin | 1161916 -> 0 bytes |
5 files changed, 5 insertions, 1 deletions
@@ -6,4 +6,8 @@ compile_commands.json CMakeCache.txt CMakeFiles/ +lib/ +world/ + blockgame_linux +dedicated @@ -35,7 +35,7 @@ A somewhat-completed attempt at writing *that game* from scratch in C++20. To download the latest available release, clone this repository over github. ```console - $ git clone https://salvestromartin.com:443/nJ3ahxac/blockgame_linux.git + $ git clone https://git.nj3.xyz/blockgame_linux ``` Then compile from source via cmake after moving into the blockgame_linux directory. diff --git a/dedicated b/dedicated Binary files differdeleted file mode 100755 index 4825ea7..0000000 --- a/dedicated +++ /dev/null diff --git a/lib/libserver.a b/lib/libserver.a Binary files differdeleted file mode 100644 index ce10d9e..0000000 --- a/lib/libserver.a +++ /dev/null diff --git a/lib/libshared.a b/lib/libshared.a Binary files differdeleted file mode 100644 index 903445f..0000000 --- a/lib/libshared.a +++ /dev/null |
