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// Assignment 1 20T1 COMP1511: Minesweeper
// minesweeper.c
#include <stdio.h>
#include <stdbool.h>
// Possible square states.
#define VISIBLE_SAFE 0
#define HIDDEN_SAFE 1
#define HIDDEN_MINE 2
#define EXPLODED_MINE 3
// The size of the starting grid.
#define SIZE 8
// The possible command codes.
#define DETECT_ROW 1
#define DETECT_COL 2
#define DETECT_SQUARE 3
#define REVEAL_SQUARE 4
#define GAMEPLAY_MODE 5
#define DEBUG_MODE 6
#define REVEAL_RADIAL 7
// All game states
#define GAME_LOST -1
#define GAME_ONGOING 0
#define GAME_WON 1
// Miscellaneous values
// Max hints:
#define MAX_HINTS 3
// Start in debug mode (non-zero for true):
#define DEBUG_DEFAULT 1
// Out of bounds check for x and y values. True if valid.
static bool is_valid(const int x, const int y) {
if (x > SIZE - 1 || x < 0) {
return false;
}
if (y > SIZE - 1 || y < 0) {
return false;
}
return true;
}
// Searches entire minefield for a value. True if found.
static bool search_minefield(const int minefield[SIZE][SIZE], const int search) {
for (int i = 0; i < SIZE; ++i) {
for (int j = 0; j < SIZE; ++j) {
if (minefield[i][j] == search) {
return true;
}
}
}
return false;
}
// Returns the prior defined game state.
static int get_game_state(const int minefield[SIZE][SIZE]) {
if (search_minefield(minefield, EXPLODED_MINE)) {
return GAME_LOST;
}
else if (search_minefield(minefield, HIDDEN_SAFE)) {
return GAME_ONGOING;
}
return GAME_WON;
}
// Set the entire minefield to HIDDEN_SAFE.
static void initialise_field(int minefield[SIZE][SIZE]) {
for (int i = 0; i < SIZE; ++i) {
for (int j = 0; j < SIZE; ++j) {
minefield[i][j] = HIDDEN_SAFE;
}
}
}
// Prints the count of mines per row.
static void detect_row(const int minefield[SIZE][SIZE], const int arg) {
int count = 0;
for (int i = 0; i < SIZE; ++i) {
if (minefield[arg][i] == HIDDEN_MINE) {
++count;
}
}
printf("There are %d mine(s) in row %d\n", count, arg);
}
// Prints the count of mines per column.
static void detect_column(const int minefield[SIZE][SIZE], const int arg) {
int count = 0;
for (int i = 0; i < SIZE; ++i) {
if (minefield[i][arg] == HIDDEN_MINE) {
++count;
}
}
printf("There are %d mine(s) in column %d\n", count, arg);
}
// Returns the count of mines within a square, drawn forwards and downwards.
static int detect_square(const int minefield[SIZE][SIZE],
int x,
int y,
int size,
int should_print) {
int count = 0;
for (int i = 0; i < size; ++i) {
for (int j = 0; j < size; ++j) {
if (!(is_valid(x + i, y + j))) {
continue;
}
if (minefield[x + i][y + j] == HIDDEN_MINE) {
++count;
}
} }
if (should_print) {
printf("There are %d mine(s) in the square centered ", count);
printf("at row %d, column %d of size %d\n", x + 1, y + 1, size);
}
return count;
}
// Modifies the minefield by revealing a point. Reveals adjacent if possible.
static void reveal_square(int minefield[SIZE][SIZE],
const int x,
const int y) {
if (minefield[x][y] == HIDDEN_MINE) {
minefield[x][y] = EXPLODED_MINE;
return;
}
int tmpx = x - 1;
int tmpy = y - 1;
if (detect_square(minefield, tmpx, tmpy, 3, 0)) {
minefield[x][y] = VISIBLE_SAFE;
return;
}
for (int i = 0; i < 3; ++i) {
for (int j = 0; j < 3; ++j) {
if (is_valid(tmpx + i, tmpy + j)) {
minefield[tmpx + i][tmpy + j] = VISIBLE_SAFE;
}
}
}
}
// Print out the internal values of the minefield.
// Exploded mines are printed as 'HIDDEN_MINE' int to comply with requirement.
static void print_debug_minefield(const int minefield[SIZE][SIZE]) {
for (int i = 0; i < SIZE; ++i) {
for (int j = 0; j < SIZE; ++j) {
if (minefield[i][j] == EXPLODED_MINE) {
printf("%d ", HIDDEN_MINE );
} else {
printf("%d ", minefield[i][j]);
}
}
printf("\n");
}
}
// Prints the minefield in the "gameplay" style.
// This includes the game state face ASCII glyph.
static void print_gameplay_minefield(const int minefield[SIZE][SIZE],
const int game_state) {
if (game_state == GAME_LOST) {
printf("xx\n/\\\n");
} else {
printf("..\n\\/\n");
}
printf(" ");
for (int i = 0; i < SIZE; ++i) {
printf("%d%d ", i / 10, i % 10);
}
printf("\n ");
for (int i = 0; i < SIZE; ++i) {
printf("---");
}
printf("-\n");
for (int i = 0; i < SIZE; ++i) {
printf("%d%d |", i / 10, i % 10);
for (int j = 0; j < SIZE; ++j) {
int point = minefield[i][j];
if (point >= HIDDEN_MINE && game_state == GAME_LOST) {
printf("()");
}
else if (point >= EXPLODED_MINE && game_state == GAME_WON) {
printf("##");
}
else if (point == HIDDEN_SAFE) {
printf("##");
}
else if (point == HIDDEN_MINE) {
printf("##");
}
else if (point == VISIBLE_SAFE) {
int adjacent = detect_square(minefield, i - 1, j - 1, 3, 0);
if (adjacent) {
printf("%d%d", adjacent / 10, adjacent % 10);
} else {
printf(" ");
}
}
if (j < SIZE - 1) {
printf(" ");
} else {
printf("|");
}
}
printf("\n");
}
printf(" ");
for (int i = 0; i < SIZE; ++i) {
printf("---");
}
printf("-\n");
}
// Wrapper function for the debug and game mode styles of printing.
static void print_minefield(const int minefield[SIZE][SIZE],
const int debug_mode,
const int game_state) {
if (debug_mode) {
print_debug_minefield(minefield);
} else {
print_gameplay_minefield(minefield, game_state);
}
}
int main(void) {
int minefield[SIZE][SIZE];
initialise_field(minefield);
printf("Welcome to minesweeper!\nHow many mines? ");
int pair_count = 0;
scanf("%d", &pair_count);
printf("Enter pairs:\n");
for (int i = 0; i < pair_count; ++i) {
int x = 0, y = 0;
scanf("%d %d", &x, &y);
if (!is_valid(x, y)) {
continue;
}
minefield[x][y] = HIDDEN_MINE;
}
printf("Game Started\n");
int game_state = GAME_ONGOING;
int hints = MAX_HINTS;
int debug_mode = DEBUG_DEFAULT;
while(!(game_state = get_game_state(minefield))) {
print_minefield(minefield, debug_mode, game_state);
int command = 0;
if ((scanf(" %d", &command) <= 0)) {
return 0;
}
switch (command) {
case DETECT_ROW : {
int row = 0;
scanf(" %d", &row);
if (hints <= 0) {
printf("Help already used\n");
break;
}
detect_row(minefield, row);
--hints;
break;
}
case DETECT_COL : {
int col = 0;
scanf(" %d", &col);
if (hints <= 0) {
printf("Help already used\n");
break;
}
detect_column(minefield, col);
--hints;
break;
}
case DETECT_SQUARE : {
int x = 0;
int y = 0;
int size = 0;
scanf("%d %d %d", &x, &y, &size);
if (hints <= 0) {
printf("Help already used\n");
break;
}
detect_square(minefield, x - 1, y - 1, size, 1);
--hints;
break;
}
case REVEAL_SQUARE : {
int x = 0;
int y = 0;
scanf("%d %d", &x, &y);
reveal_square(minefield, x , y);
break;
}
case GAMEPLAY_MODE : {
debug_mode = 0;
printf("Gameplay mode activated\n");
break;
}
case DEBUG_MODE : {
debug_mode = 1;
printf("Debug mode activated\n");
break;
}
}
}
// Early exit if the game is suspended.
if (game_state == GAME_ONGOING) {
return 0;
}
if (game_state == GAME_LOST) {
printf("Game over\n");
} else {
printf("Game Won!\n");
}
print_minefield(minefield, debug_mode, game_state);
return 0;
}
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