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#ifndef QUEUE_STATE_HH_
#define QUEUE_STATE_HH_
#include "context.hh"
#include "timestamp_pool.hh"
#include <vulkan/utility/vk_dispatch_table.h>
#include <vulkan/vulkan.hpp>
#include <memory>
#include <deque>
namespace low_latency {
class DeviceContext;
class QueueContext final : public Context {
public:
DeviceContext& device_context;
const VkQueue queue;
const std::uint32_t queue_family_index;
// this is incremented and tied to our semaphore
std::uint64_t semaphore_sequence = 0;
VkSemaphore semaphore;
VkCommandPool command_pool;
std::unique_ptr<TimestampPool> timestamp_pool;
std::deque<std::unique_ptr<TimestampPool::Handle>> handle_hack;
public:
QueueContext(DeviceContext& device_context, const VkQueue& queue,
const std::uint32_t& queue_family_index);
virtual ~QueueContext();
};
}; // namespace low_latency
#endif
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