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#ifndef QUEUE_STATE_HH_
#define QUEUE_STATE_HH_
#include "context.hh"
#include "device_clock.hh"
#include "strategies/queue_strategy.hh"
#include "timestamp_pool.hh"
#include <vulkan/utility/vk_dispatch_table.h>
#include <vulkan/vulkan.hpp>
#include <memory>
namespace low_latency {
class QueueContext final : public Context {
private:
static constexpr auto MAX_TRACKED_PRESENT_IDS = 50u;
public:
DeviceContext& device;
const VkQueue queue;
const std::uint32_t queue_family_index;
struct CommandPoolOwner final {
private:
const QueueContext& queue;
VkCommandPool command_pool;
public:
CommandPoolOwner(const QueueContext& queue);
CommandPoolOwner(const CommandPoolOwner&) = delete;
CommandPoolOwner(CommandPoolOwner&&) = delete;
CommandPoolOwner operator=(const CommandPoolOwner&) = delete;
CommandPoolOwner operator=(CommandPoolOwner&&) = delete;
~CommandPoolOwner();
public:
operator const VkCommandPool&() const { return this->command_pool; }
};
std::unique_ptr<CommandPoolOwner> command_pool;
std::unique_ptr<TimestampPool> timestamp_pool;
std::unique_ptr<QueueStrategy> strategy;
public:
QueueContext(DeviceContext& device_context, const VkQueue& queue,
const std::uint32_t& queue_family_index);
virtual ~QueueContext();
public:
bool should_inject_timestamps() const;
};
}; // namespace low_latency
#endif
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