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#include "queue_context.hh"
#include "device_context.hh"
#include "timestamp_pool.hh"
#include <algorithm>
#include <chrono>
#include <iostream>
#include <span>
namespace low_latency {
static VkCommandPool
make_command_pool(const DeviceContext& device_context,
const std::uint32_t& queue_family_index) {
const auto cpci = VkCommandPoolCreateInfo{
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT |
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
.queueFamilyIndex = queue_family_index,
};
auto command_pool = VkCommandPool{};
device_context.vtable.CreateCommandPool(device_context.device, &cpci,
nullptr, &command_pool);
return command_pool;
}
static VkSemaphore make_semaphore(const DeviceContext& device_context) {
const auto stci = VkSemaphoreTypeCreateInfo{
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO,
.semaphoreType = VK_SEMAPHORE_TYPE_TIMELINE,
.initialValue = 0,
};
const auto sci = VkSemaphoreCreateInfo{
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
.pNext = &stci,
};
auto semaphore = VkSemaphore{};
device_context.vtable.CreateSemaphore(device_context.device, &sci, nullptr,
&semaphore);
return semaphore;
}
QueueContext::QueueContext(DeviceContext& device_context, const VkQueue& queue,
const std::uint32_t& queue_family_index)
: device_context(device_context), queue(queue),
queue_family_index(queue_family_index),
// Important we make the command pool before the timestamp pool, because
// it's a dependency.
command_pool(make_command_pool(device_context, queue_family_index)),
semaphore(make_semaphore(device_context)),
timestamp_pool(std::make_unique<TimestampPool>(*this)) {}
QueueContext::~QueueContext() {
this->in_flight_frames.clear();
this->submissions.clear();
this->timestamp_pool.reset();
const auto& vtable = this->device_context.vtable;
vtable.DestroySemaphore(this->device_context.device, this->semaphore,
nullptr);
vtable.DestroyCommandPool(this->device_context.device, this->command_pool,
nullptr);
}
void QueueContext::notify_submit(
const VkSubmitInfo& info,
const std::shared_ptr<TimestampPool::Handle> head_handle,
const std::shared_ptr<TimestampPool::Handle> tail_handle) {
auto signals = std::unordered_set<VkSemaphore>{};
auto waits = std::unordered_set<VkSemaphore>{};
std::ranges::copy_n(info.pWaitSemaphores, info.waitSemaphoreCount,
std::inserter(waits, std::end(waits)));
std::ranges::copy_n(info.pSignalSemaphores, info.signalSemaphoreCount,
std::inserter(signals, std::end(signals)));
this->submissions.emplace_back(std::make_unique<Submission>(
std::move(signals), std::move(waits), head_handle, tail_handle));
// TODO HACK
if (std::size(this->submissions) > 100) {
this->submissions.pop_front();
}
}
void QueueContext::notify_submit(
const VkSubmitInfo2& info,
const std::shared_ptr<TimestampPool::Handle> head_handle,
const std::shared_ptr<TimestampPool::Handle> tail_handle) {
auto signals = std::unordered_set<VkSemaphore>{};
auto waits = std::unordered_set<VkSemaphore>{};
std::ranges::transform(
std::span{info.pWaitSemaphoreInfos, info.waitSemaphoreInfoCount},
std::inserter(waits, std::end(waits)),
[](const auto& info) -> auto { return info.semaphore; });
std::ranges::transform(
std::span{info.pSignalSemaphoreInfos, info.signalSemaphoreInfoCount},
std::inserter(signals, std::end(signals)),
[](const auto& info) -> auto { return info.semaphore; });
std::cerr << "submit2 notif for queue " << this->queue << '\n';
std::cerr << " signals: \n";
for (const auto& signal : signals) {
std::cerr << " " << signal << '\n';
}
std::cerr << " waits: \n";
for (const auto& wait : waits) {
std::cerr << " " << wait << '\n';
}
this->submissions.emplace_back(std::make_unique<Submission>(
std::move(signals), std::move(waits), head_handle, tail_handle));
// TODO HACK
if (std::size(this->submissions) > 100) {
this->submissions.pop_front();
}
}
void QueueContext::notify_present(const VkPresentInfoKHR& info) {
const auto waits = [&]() {
auto waits = std::unordered_set<VkSemaphore>{};
std::ranges::copy_n(info.pWaitSemaphores, info.waitSemaphoreCount,
std::inserter(waits, std::end(waits)));
return waits;
}();
const auto collected_semaphores = [&info, this]() {
auto collected_semaphores = std::unordered_set<VkSemaphore>{};
for (auto i = std::uint32_t{0}; i < info.swapchainCount; ++i) {
const auto& swapchain = info.pSwapchains[i];
const auto& index = info.pImageIndices[i];
// Shouldn't be possible to present to a swapchain that wasn't
// waited in
const auto& signals = this->device_context.swapchain_signals;
const auto swapchain_it = signals.find(swapchain);
assert(swapchain_it != std::end(signals));
const auto index_it = swapchain_it->second.find(index);
assert(index_it != std::end(swapchain_it->second));
const auto& semaphore = index_it->second;
collected_semaphores.emplace(index_it->second);
}
return collected_semaphores;
}();
const auto acquire_iter = std::ranges::find_if(
std::rbegin(this->submissions), std::rend(this->submissions),
[&](const auto& submission) {
return std::ranges::any_of(
submission->waits, [&](const auto& wait) {
return collected_semaphores.contains(wait);
});
});
if (acquire_iter == std::rend(this->submissions)) {
std::cerr << "couldn't find starting submission!\n";
return;
}
const auto& acquire = *acquire_iter;
const auto present_iter = std::ranges::find_if(
std::rbegin(this->submissions), std::rend(this->submissions),
[&](const auto& submission) {
return std::ranges::any_of(
submission->signals,
[&](const auto& signal) { return waits.contains(signal); });
});
if (present_iter == std::rend(this->submissions)) {
std::cerr << "couldn't find ending submission!\n";
return;
}
const auto& end = *present_iter;
std::cerr << "present for queue: " << queue << ", our waits:\n";
for (const auto& wait : waits) {
std::cerr << " " << wait << '\n';
}
// The work including and between acquire -> present is effectively
// guaranteed to contribute to our frame. We are going to mark this point
// for future queues to read the 'start of frame' from.
(*present_iter)->end_of_frame_marker = true;
// Now we read backwards to try to find our true start, starting at our
// acquire.
const auto start_iter = std::prev(std::ranges::find_if(
std::next(acquire_iter), std::rend(this->submissions),
[](const auto& submission) {
return submission->end_of_frame_marker;
}));
const auto& start = *start_iter;
// start iter can't be end cause it's prev'd.
auto frame = Frame{.start =
Frame::Timepoint{
.context = *this,
.handle = start->start_handle,
},
.end = Frame::Timepoint{
.context = *this,
.handle = end->end_handle,
}};
this->in_flight_frames.emplace_back(
std::make_unique<Frame>(std::move(frame)));
}
const auto debug_log_time = [](const auto& diff) {
using namespace std::chrono;
const auto ms = duration_cast<milliseconds>(diff);
const auto us = duration_cast<microseconds>(diff - ms);
const auto ns = duration_cast<nanoseconds>(diff - ms - us);
std::cerr << ms << " " << us << " " << ns << "\n";
};
void QueueContext::process_frames() {
if (!std::size(this->in_flight_frames)) {
return;
}
// Collect all devices and call calibrate.
[this]() -> auto {
using context_ref_t = std::reference_wrapper<DeviceContext>;
auto target_devices = std::unordered_map<VkDevice, context_ref_t>{};
for (const auto& frame : this->in_flight_frames) {
auto& start = frame->start.context.device_context;
auto& end = frame->end.context.device_context;
target_devices.try_emplace(start.device, std::ref(start));
target_devices.try_emplace(end.device, std::ref(end));
}
for (const auto& pair : target_devices) {
auto& device = pair.second.get();
device.clock.calibrate();
}
}();
const auto get_tick_time = [](const auto& timepoint)
-> std::optional<DeviceContext::Clock::time_point_t> {
const auto& handle = timepoint.handle;
const auto& context = timepoint.context;
const auto ticks = handle->get_ticks(*context.timestamp_pool);
if (!ticks.has_value()) {
return std::nullopt;
}
const auto& clock = context.device_context.clock;
return clock.ticks_to_time(*ticks);
};
std::cerr << "starting frame readout\n";
while (std::size(this->in_flight_frames)) {
const auto& frame = this->in_flight_frames.front();
assert(frame);
const auto a = get_tick_time(frame->start);
if (!a.has_value()) {
break;
}
const auto b = get_tick_time(frame->end);
if (!b.has_value()) {
break;
}
// assert(a <= b);
//
const auto last_b =
this->timings.empty() ? *a : this->timings.back()->gpu_end;
// assert(last_b <= a);
const auto frametime = *b - last_b;
std::cerr
<< " calculated total time from last frame (frametime): ";
debug_log_time(*b - last_b);
this->timings.emplace_back(std::make_unique<Timing>(Timing{
.gpu_start = *a,
.gpu_end = *b,
.frametime = frametime,
}));
this->in_flight_frames.pop_front();
}
const auto MAX_TRACKED = 50;
if (std::size(this->timings) < MAX_TRACKED) {
return;
}
this->timings.erase(std::begin(this->timings),
std::next(std::begin(this->timings),
std::size(this->timings) - MAX_TRACKED));
}
using opt_time_point_t = std::optional<DeviceContext::Clock::time_point_t>;
opt_time_point_t QueueContext::get_sleep_until() {
// Call this to push all in flight frames into our timings structure,
// but only if they're completed. So now they are truly *in flight frames*.
this->process_frames();
// We have completed all frames. DO NOT WAIT!
if (!std::size(this->in_flight_frames)) {
return std::nullopt;
}
const auto median_frametime = [&, this]() {
auto vect = std::vector<Timing*>{};
std::ranges::transform(this->timings, std::back_inserter(vect),
[](const auto& timing) { return timing.get(); });
std::ranges::sort(vect, [](const auto& a, const auto& b) {
return a->frametime < b->frametime;
});
return vect[std::size(vect) / 2]->frametime;
}();
// PRESENT CALL
// | -------x----- | -------x--------------|
// ^ last_b ^ a ^ b
//
// Us, the CPU on the host, is approximately at 'b'.
// We have a good guess for the distance between
// last_b and b (median_frametime).
// The GPU is at any point on this line (marked as x).
// Don't use A. It's less robust than just using last_b.
// It *might* be more accurate because it's closer,
// but there's an issue where there can sometimes be a very
// small distance between a and b because it is just the
// point in time when the vkAcquireSwapchainKHR signals
// the wait on the gpu queue, which can sometimes be tiny.
std::cerr << " median 100 frametimes: ";
debug_log_time(median_frametime);
// 2% of average gpu time for dealing with variance.
// This could be calculated more precisely with the
// numbers we have (like we could construct a high% confidence
// interval? not big on maths).
const auto slack = median_frametime / 50;
// If we're more than 1 frame queued, then we should wait for
// that to complete before returning. It's likely way better to
// to sleep twice here and recompute between sleeps because we're
// extrapolating really far into the future here! TODO
const auto extra_delay =
median_frametime * (std::size(this->in_flight_frames) - 1);
const auto& last_b = this->timings.back()->gpu_end;
// All educated guesses:
// dist_to_b = frametime - dist_to_last_b;
// dist_to_last_b = now - last_b
// sleep_until = now + extra_delay + slack + dist_to_b
// = now + extra_delay + slack + (frametime - dist_to_last_b)
// = now + extra_delay + slack + frametime - (now - last_b)
const auto now = std::chrono::steady_clock::now();
assert(last_b <= now);
const auto dist = now - last_b;
// Even if this is negative, it's a no-op to sleep backwards.
return now + extra_delay + slack + median_frametime - dist;
}
} // namespace low_latency
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