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#include "physical_device_context.hh"
#include <vulkan/vulkan_core.h>
namespace low_latency {
static std::unique_ptr<VkPhysicalDeviceProperties>
make_pd_props(const InstanceContext& instance_context,
const VkPhysicalDevice& physical_device) {
const auto& vtable = instance_context.vtable;
auto props = VkPhysicalDeviceProperties{};
vtable.GetPhysicalDeviceProperties(physical_device, &props);
return std::make_unique<VkPhysicalDeviceProperties>(std::move(props));
}
static std::unique_ptr<PhysicalDeviceContext::queue_properties_t>
make_qf_props(const InstanceContext& instance_context,
const VkPhysicalDevice& physical_device) {
const auto& vtable = instance_context.vtable;
auto count = std::uint32_t{};
vtable.GetPhysicalDeviceQueueFamilyProperties2(physical_device, &count,
nullptr);
auto result = std::vector<VkQueueFamilyProperties2>(
count, VkQueueFamilyProperties2{
.sType = VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2});
vtable.GetPhysicalDeviceQueueFamilyProperties2(physical_device, &count,
std::data(result));
using qp_t = PhysicalDeviceContext::queue_properties_t;
return std::make_unique<qp_t>(std::move(result));
}
PhysicalDeviceContext::PhysicalDeviceContext(
InstanceContext& instance_context, const VkPhysicalDevice& physical_device)
: instance(instance_context), physical_device(physical_device),
properties(make_pd_props(instance, physical_device)),
queue_properties(make_qf_props(instance, physical_device)) {}
PhysicalDeviceContext::~PhysicalDeviceContext() {}
} // namespace low_latency
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