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#ifndef DEVICE_CONTEXT_HH_
#define DEVICE_CONTEXT_HH_
#include <chrono>
#include <memory>
#include <unordered_map>
#include <vulkan/utility/vk_dispatch_table.h>
#include <vulkan/vk_layer.h>
#include <vulkan/vulkan.hpp>
#include <vulkan/vulkan_core.h>
#include "context.hh"
#include "instance_context.hh"
#include "physical_device_context.hh"
namespace low_latency {
class QueueContext;
struct DeviceContext final : public Context {
public:
InstanceContext& instance;
PhysicalDeviceContext& physical_device;
const VkDevice device;
const VkuDeviceDispatchTable vtable;
std::unordered_map<VkQueue, std::shared_ptr<QueueContext>> queues;
// We map swapchains to image indexes and their last signalled semaphore.
using index_semaphores_t = std::unordered_map<std::uint32_t, VkSemaphore>;
std::unordered_map<VkSwapchainKHR, index_semaphores_t> swapchain_signals;
struct Clock {
public:
using time_point_t = std::chrono::time_point<std::chrono::steady_clock,
std::chrono::nanoseconds>;
const DeviceContext& device;
public:
std::uint64_t host_ns;
std::uint64_t error_bound;
std::uint64_t device_ticks;
public:
Clock(const DeviceContext& device);
~Clock();
public:
void calibrate();
time_point_t ticks_to_time(const std::uint64_t& ticks) const;
};
Clock clock;
public:
DeviceContext(InstanceContext& parent_instance,
PhysicalDeviceContext& parent_physical,
const VkDevice& device, VkuDeviceDispatchTable&& vtable);
virtual ~DeviceContext();
public:
void notify_acquire(const VkSwapchainKHR& swapchain,
const std::uint32_t& image_index,
const VkSemaphore& signal_semaphore);
};
}; // namespace low_latency
#endif
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