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#ifndef DEVICE_CONTEXT_HH_
#define DEVICE_CONTEXT_HH_
#include <memory>
#include <unordered_map>
#include <vulkan/utility/vk_dispatch_table.h>
#include <vulkan/vulkan.hpp>
#include "instance_context.hh"
namespace low_latency {
class QueueContext;
struct DeviceContext {
InstanceContext& instance;
const VkDevice device;
const VkuDeviceDispatchTable vtable;
std::unordered_map<VkQueue, std::unique_ptr<QueueContext>> queue_contexts;
public:
DeviceContext(InstanceContext& parent_instance, const VkDevice& device,
VkuDeviceDispatchTable&& vtable);
DeviceContext(const DeviceContext&) = delete;
DeviceContext(DeviceContext&&) = delete;
DeviceContext operator==(const DeviceContext&) = delete;
DeviceContext operator==(DeviceContext&&) = delete;
};
}; // namespace low_latency
#endif
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