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#ifndef DEVICE_CONTEXT_HH_
#define DEVICE_CONTEXT_HH_
#include <memory>
#include <shared_mutex>
#include <unordered_map>
#include <vulkan/utility/vk_dispatch_table.h>
#include <vulkan/vk_layer.h>
#include <vulkan/vulkan.hpp>
#include <vulkan/vulkan_core.h>
#include "context.hh"
#include "device_clock.hh"
#include "instance_context.hh"
#include "physical_device_context.hh"
#include "queue_context.hh"
#include "strategies/device_strategy.hh"
namespace low_latency {
class DeviceContext final : public Context {
public:
InstanceContext& instance;
PhysicalDeviceContext& physical_device;
// Whether or not we were asked to do NV_VK_LowLatency2 or VK_AMD_anti_lag
// at the device level.
const bool was_capability_requested;
const VkDevice device;
const VkuDeviceDispatchTable vtable;
std::shared_mutex mutex;
std::unique_ptr<DeviceClock> clock;
std::unordered_map<VkQueue, std::shared_ptr<QueueContext>> queues;
std::unique_ptr<DeviceStrategy> strategy;
public:
DeviceContext(InstanceContext& parent_instance,
PhysicalDeviceContext& parent_physical,
const VkDevice& device, const bool was_capability_requested,
VkuDeviceDispatchTable&& vtable);
virtual ~DeviceContext();
};
}; // namespace low_latency
#endif
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