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low_latency_layer
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vulkan layer for reducing latency
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device_context.cc
Age
Commit message (
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Author
Files
14 days
Fix vram leak in Cyberpunk 2077, reduce duplicated logic + general cleanup
Nicolas James
1
14 days
Split monitoring strategy between Reflex and AL2
Nicolas James
1
2026-03-30
Force 'capability' to query anti_lag or low_latency2 based on EXPOSE_REFLEX e...
Nicolas James
1
2026-03-30
Fix AL2 via VK_NV_low_latency2's async implementation, fix race in TimestampPool
Nicolas James
1
2026-03-29
Implement Reflex - break AntiLag in the process. Remove AntiLag1. WIP
Nicolas James
1
2026-03-26
Implement QueueNotifyOutOfBandNV, SetLatencySleepModeNV - also some bookkeeping
Nicolas James
1
2026-03-12
Fix leaks via owner class wrappers on some vulkan objects
Nicolas James
1
2026-03-12
Fix potential clock domain mismatch when using chrono::now()
Nicolas James
1
2026-03-12
Check for bad returns on vulkan calls (lol!)
Nicolas James
1
2026-03-12
Add reasonable compiler warnings and fix them
Nicolas James
1
2026-03-11
Don't inject timestamps when we have no reason to
Nicolas James
1
2026-03-11
Remove unused swapchain bookkeeping
Nicolas James
1
2026-03-11
Add LOW_LATENCY_LAYER_SLEEP_AFTER_PRESENT env as an explicit AL1 toggle
Nicolas James
1
2026-03-10
Don't advertise anti lag if the PD doesn't support it
Nicolas James
1
2026-02-24
Cleanup, better document some areas
Nicolas James
1
2026-02-23
Implement AntiLag2
Nicolas James
1
2026-02-21
Improve timestamps accuracy
Nicolas James
1
2026-02-16
subtract CPU time, WIP
Nicolas James
1
2026-02-16
cleanup
Nicolas James
1
2026-02-16
Remove sdld, we never use it
Nicolas James
1
2026-02-15
Implement anti lag 1 / whatever nvidia reflex equivalent is
Nicolas James
1
2026-02-14
commit wip
Nicolas James
1
2026-02-13
add working frame tracking and commit before i break everything
Nicolas James
1
2026-02-11
More cleanup, fix lifetime and mutex issues
Nicolas James
1
2026-02-10
cleanup, wip
Nicolas James
1