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+#ifndef LAYER_CONTEXT_HH_
+#define LAYER_CONTEXT_HH_
+
+#include <mutex>
+#include <variant>
+
+#include "device_context.hh"
+#include "instance_context.hh"
+#include "queue_context.hh"
+
+// The purpose of this file is to provide a definition for the highest level
+// entry point struct of our vulkan state.
+//
+// All Context structs have deleted copy/move constructors. This is because we
+// want to be extremely explicit with how/when we delete things, and this allows
+// us to use destructors for cleanup without much worry about weird copies
+// floating around. Most contexts will probably live inside std::unique_ptr's as
+// a result so they can be used in standard containers.
+
+namespace low_latency {
+
+template <typename T>
+concept DispatchableType =
+ std::same_as<std::remove_cvref_t<T>, VkInstance> ||
+ std::same_as<std::remove_cvref_t<T>, VkDevice> ||
+ std::same_as<std::remove_cvref_t<T>, VkPhysicalDevice> ||
+ std::same_as<std::remove_cvref_t<T>, VkQueue>;
+
+struct LayerContext {
+ public:
+ using ContextVariant = std::variant<std::unique_ptr<DeviceContext>,
+ std::unique_ptr<InstanceContext>>;
+
+ public:
+ std::mutex mutex;
+ std::unordered_map<void*, ContextVariant> contexts;
+ std::uint64_t current_frame = 0;
+
+ public:
+ LayerContext();
+ LayerContext(const LayerContext&) = delete;
+ LayerContext(LayerContext&&) = delete;
+ LayerContext operator==(const LayerContext&) = delete;
+ LayerContext operator==(LayerContext&&) = delete;
+ ~LayerContext();
+
+ public:
+ template <DispatchableType T> static void* get_key(const T& dt) {
+ return *reinterpret_cast<void**>(dt);
+ }
+
+ template <typename T, DispatchableType DispatchableType>
+ requires(!std::same_as<T, QueueContext>)
+ T& get_context(const DispatchableType& dt) {
+ const auto key = get_key(dt);
+
+ const auto it = this->contexts.find(key);
+ assert(it != std::end(this->contexts));
+
+ const auto ptr = std::get_if<std::unique_ptr<T>>(&it->second);
+ assert(ptr && *ptr);
+
+ return **ptr;
+ }
+
+ // QueueContext's are actually owned by a device so look there instead.
+ template <typename T, DispatchableType DispatchableType>
+ requires(std::same_as<T, QueueContext>)
+ T& get_context(const DispatchableType& dt) {
+
+ const auto& device_context = this->get_context<DeviceContext>(dt);
+ const auto& queue_context = device_context.queue_contexts;
+
+ const auto it = device_context.queue_contexts.find(dt);
+ assert(it != std::end(queue_context));
+
+ const auto& ptr = it->second;
+ return *ptr;
+ }
+};
+
+}; // namespace low_latency
+
+#endif \ No newline at end of file