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authorNicolas James <Eele1Ephe7uZahRie@tutanota.com>2026-03-31 16:15:00 +1100
committerNicolas James <Eele1Ephe7uZahRie@tutanota.com>2026-03-31 16:15:00 +1100
commit5e3837cadac73ba5b7d4085cddc48b0e816d826a (patch)
treeced4c413506409f17806a5c6ea4864b4026ca924 /src/layer_context.hh
parentdf2933fd9c0ea2a99e89a6837123dfdf8b549d4a (diff)
Fix vram leak in Cyberpunk 2077, reduce duplicated logic + general cleanup
Diffstat (limited to 'src/layer_context.hh')
-rw-r--r--src/layer_context.hh4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/layer_context.hh b/src/layer_context.hh
index 4979379..049684d 100644
--- a/src/layer_context.hh
+++ b/src/layer_context.hh
@@ -52,8 +52,8 @@ class LayerContext final : public Context {
// provided instead of VK_AMD_anti_lag.
static constexpr auto EXPOSE_REFLEX_ENV = "LOW_LATENCY_LAYER_EXPOSE_REFLEX";
- // If this is not null and set to 1 then the card's vendor and id will be
- // spoofed to appear as a NVIDIA card.
+ // If this is not null and set to 1 then the card's vendor, id, and device
+ // name will be modified to appear as a NVIDIA card.
static constexpr auto SPOOF_NVIDIA_ENV = "LOW_LATENCY_LAYER_SPOOF_NVIDIA";
public: