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authorNicolas James <nj3ahxac@gmail.com>2026-02-16 17:21:16 +1100
committerNicolas James <nj3ahxac@gmail.com>2026-02-16 17:21:16 +1100
commit4c1a11fdb9200a4a54b3b282b6acd10e6ec583ce (patch)
tree09162047c89cb9404337b0babd0037ba3bdf583a /src/device_context.hh
parentb79dc96e68848a4e313d400691bf047aa29973f6 (diff)
Remove sdld, we never use it
Diffstat (limited to 'src/device_context.hh')
-rw-r--r--src/device_context.hh5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/device_context.hh b/src/device_context.hh
index 8a86cfb..9edda61 100644
--- a/src/device_context.hh
+++ b/src/device_context.hh
@@ -25,8 +25,6 @@ struct DeviceContext final : public Context {
const VkDevice device;
const VkuDeviceDispatchTable vtable;
- // Do we need to use this unless we wrap dispatchable objects?
- const PFN_vkSetDeviceLoaderData sdld;
std::unordered_map<VkQueue, std::shared_ptr<QueueContext>> queues;
@@ -60,8 +58,7 @@ struct DeviceContext final : public Context {
public:
DeviceContext(InstanceContext& parent_instance,
PhysicalDeviceContext& parent_physical,
- const VkDevice& device, const PFN_vkSetDeviceLoaderData& sdld,
- VkuDeviceDispatchTable&& vtable);
+ const VkDevice& device, VkuDeviceDispatchTable&& vtable);
virtual ~DeviceContext();
public: