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#ifndef SHARED_WORLD_BLOCK_BLOCK_HH_
#define SHARED_WORLD_BLOCK_BLOCK_HH_
#include <cstdint>
namespace shared {
namespace world {
class block {
public:
enum class type : std::uint8_t {
air, // zero means air which means don't render
dirt, // atlas should start from here
grass,
sand,
sandstone,
stone,
cobblestone,
wood,
leaves,
water,
shrub,
snow,
cactus,
dead_shrub,
snowy_wood,
snowy_leaves,
snowy_shrub,
};
enum class visibility { solid, partial, translucent, invisible };
public:
type type;
public:
// We prefer a static switch statement over constructing an object for
// speed.
static enum visibility get_visibility(const enum type type) noexcept;
static bool is_tangible(const enum type type) noexcept;
static bool is_collidable(const enum type type) noexcept;
static bool is_liquid(const enum type type) noexcept;
static bool is_replaceable(const enum type type) noexcept;
static bool is_removable(const enum type type) noexcept;
public:
block(const enum type t = type::air) noexcept : type(t) {}
operator enum block::type() const noexcept { return this->type; }
};
} // namespace world
} // namespace shared
#endif
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