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#ifndef SHARED_PLAYER_HH_
#define SHARED_PLAYER_HH_

#include <cstdint>

#include <glm/glm.hpp>

#include "shared/math.hh"

namespace shared {

// Anything here goes over the wire.
struct player {
public:
    using index_t = std::uint32_t;

    static constexpr float HEIGHT = 1.9f;
    static constexpr float EYE_HEIGHT = HEIGHT * 0.8f;
    static constexpr float HALFWIDTH = 0.25f;

public:
    std::uint32_t index = 0;
    std::uint32_t commands = 0;

    shared::math::coords chunk_pos = {};
    glm::vec3 local_pos = {};

    shared::math::angles viewangles = {};
    glm::vec3 velocity = {};

public:
    enum mask : decltype(commands) {
        forward = 1 << 0,
        left = 1 << 1,
        backward = 1 << 2,
        right = 1 << 3,
        jump = 1 << 4,
        crouch = 1 << 5,
        sprint = 1 << 6,
        attack = 1 << 7
    };
};

} // namespace shared

#endif