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#ifndef SHARED_PLAYER_HH_
#define SHARED_PLAYER_HH_
#include <cstdint>
#include <glm/glm.hpp>
#include "shared/math.hh"
namespace shared {
// Anything here goes over the wire.
struct player {
public:
using index_t = std::uint32_t;
static constexpr float HEIGHT = 1.9f;
static constexpr float EYE_HEIGHT = HEIGHT * 0.8f;
static constexpr float HALFWIDTH = 0.25f;
public:
std::uint32_t index = 0;
std::uint32_t commands = 0;
shared::math::coords chunk_pos = {};
glm::vec3 local_pos = {};
shared::math::angles viewangles = {};
glm::vec3 velocity = {};
public:
enum mask : decltype(commands) {
forward = 1 << 0,
left = 1 << 1,
backward = 1 << 2,
right = 1 << 3,
jump = 1 << 4,
crouch = 1 << 5,
sprint = 1 << 6,
attack = 1 << 7
};
};
} // namespace shared
#endif
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