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#ifndef SHARED_ITEM_ITEM_HH_
#define SHARED_ITEM_ITEM_HH_
#include <cstdint>
#include "shared/net/proto.hh"
#include "shared/world/block.hh"
#include "shared/world/chunk.hh"
namespace shared {
namespace item {
// ABC for items that exist in a player's inventory. (TODO abc lol)
class item {
public:
using type_t = std::uint32_t;
public:
type_t type;
std::uint32_t quantity;
public:
item(const type_t& type, const std::uint32_t& quantity) noexcept
: type(type), quantity(quantity) {}
item(const proto::item& item) noexcept
: type(item.type()), quantity(item.quantity()) {}
virtual ~item() noexcept {}
public:
static std::uint32_t get_max_stack(const type_t& type) noexcept;
public:
virtual type_t get_type() const noexcept {
return this->type;
}
public: // protobuf stuff
void pack(proto::item* const proto,
const std::uint32_t inventory_index) const noexcept {
proto->set_type(this->type);
proto->set_quantity(this->quantity);
proto->set_index(inventory_index);
}
};
} // namespace item
} // namespace shared
#endif
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