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#ifndef SERVER_MOVEMENT_HH_ #define SERVER_MOVEMENT_HH_ #include "server/client.hh" #include "server/resources.hh" #include "server/world.hh" #include "shared/movement.hh" namespace server { namespace movement { void move(server::client& client, server::resources::chunk_map& chunks) noexcept; } // namespace movement } // namespace server #endif