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#include "server/movement.hh"

// Gets blocks from chunks, returning nullopt if it doesn't exist.
static std::optional<shared::world::block>
get_block(const shared::math::coords& pos, server::resources::chunk_map& chunks,
          const glm::ivec3& block_pos) noexcept {

    const auto find_it = chunks.find(pos);
    if (find_it == std::end(chunks)) {
        return std::nullopt;
    }
    auto& chunk_data = find_it->second;
    if (!chunk_data->has_initialised()) {
        return std::nullopt;
    }

    return chunk_data->get_chunk().get_block(block_pos);
}

static std::optional<std::vector<shared::movement::blockinfo>>
make_blockinfos(server::client& client,
                server::resources::chunk_map& chunks) noexcept {

    std::vector<shared::movement::blockinfo> blockinfos;

    constexpr int width = shared::movement::move_width;
    constexpr int height = shared::movement::move_height;
    for (int x = -width; x <= width; ++x) {
        for (int y = -height; y <= height; ++y) {
            for (int z = -width; z <= width; ++z) {

                const glm::ivec3 rel_pos =
                    glm::ivec3{x, y, z} +
                    glm::ivec3{client.get_player().local_pos};

                if (rel_pos.y < 0 ||
                    rel_pos.y >= shared::world::chunk::HEIGHT) {
                    continue;
                }

                const shared::math::coords norm_chunk_pos =
                    shared::world::chunk::get_normalised_chunk(
                        client.get_player().chunk_pos, rel_pos.x, rel_pos.z);
                const glm::ivec3 norm_pos =
                    shared::world::chunk::get_normalised_coords(rel_pos);

                const auto block = get_block(norm_chunk_pos, chunks, norm_pos);

                if (!block.has_value()) {
                    return std::nullopt;
                }

                const glm::vec3 pos =
                    glm::vec3{rel_pos} - client.get_player().local_pos;

                const shared::movement::aabb aabb = {
                    .min = glm::vec3{0.0f, 0.0f, 0.0f} + pos,
                    .max = glm::vec3{1.0f, 1.0f, 1.0f} + pos};
                blockinfos.push_back(
                    shared::movement::blockinfo{.block = *block,
                                                .aabb = aabb,
                                                .chunk_pos = norm_chunk_pos,
                                                .pos = norm_pos});
            }
        }
    }

    return blockinfos;
}

void server::movement::move(server::client& client,
                            server::resources::chunk_map& chunks) noexcept {

    if (!client.has_initialised()) {
        return;
    }

    const auto blockinfos = make_blockinfos(client, chunks);

    if (!blockinfos.has_value()) {
        return;
    }

    const float deltatime = 1.0f / static_cast<float>(server::state.tickrate);

    shared::movement::move(client.get_player(), *blockinfos, deltatime);
}