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#ifndef CLIENT_WINDOW_BUTTON_WINDOW_HH_
#define CLIENT_WINDOW_BUTTON_WINDOW_HH_
#include <functional>
#include <string>
#include "client/input.hh"
#include "client/render/render.hh"
#include "client/window/basic_window.hh"
namespace client {
namespace window {
class button_window : public basic_window {
protected:
std::string name;
std::function<void()> callback;
bool is_pressed;
private:
void handle_mousebuttondown(const SDL_Event& event) noexcept;
void handle_mousebuttonup(const SDL_Event& event) noexcept;
const glm::vec3& get_draw_colour() noexcept;
public:
template <typename... Args>
button_window(const std::string_view n, const decltype(callback)& c,
Args&&... args) noexcept
: basic_window(std::forward<Args>(args)...), name(n), callback(c),
is_pressed(false) {}
virtual ~button_window() noexcept {}
virtual bool maybe_handle_event(const SDL_Event& event) noexcept override;
virtual void draw() noexcept override;
};
} // namespace window
} // namespace client
#endif
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