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#include "client/window/basic_window.hh"
namespace client {
namespace window {
using bw = basic_window;
bool bw::is_inside(const glm::vec2& v, const glm::vec2& p,
const glm::vec2& s) noexcept {
if (v.x < p.x || v.x > p.x + s.x) {
return false;
}
if (v.y < p.y || v.y > p.y + s.y) {
return false;
}
return true;
}
bool bw::is_inside(const glm::vec2& v) const noexcept {
return is_inside(v, this->pos, this->size);
}
void bw::draw() noexcept {
client::render::draw_rectangle({.pos = {.offset = this->pos + 6.0f},
.size = {.offset = this->size},
.colour = {this->tertiary_clr, 0.9f}});
client::render::draw_rectangle({.pos = {.offset = this->pos},
.size = {.offset = this->size},
.colour = {this->primary_clr, 1.0f}});
}
} // namespace window
} // namespace client
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