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#ifndef CLIENT_STATE_ENTITIES_HH_
#define CLIENT_STATE_ENTITIES_HH_

#include <memory>
#include <unordered_map>

#include "client/entity/entity.hh"

namespace client {

using entities_t = std::unordered_map<shared::entity::index_t,
                                      std::unique_ptr<client::entity>>;

namespace state {

inline entities_t entities;

} // namespace state
} // namespace client

#endif