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#ifndef CLIENT_SHARED_HH_
#define CLIENT_SHARED_HH_

#include <cstdint>
#include <string_view>

#include "shared/net/connection.hh"

namespace client {

struct state {
    std::string_view address;
    std::string_view port;
    std::uint64_t seed;
    std::uint32_t localplayer;
    std::size_t player_count;
    std::size_t requested_chunk_count;
    std::size_t networked_chunk_count;
    std::int32_t draw_distance;
    std::uint16_t latency;

    shared::net::connection* connection = nullptr;
};

inline state state;

}; // namespace client

#endif