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#ifndef CLIENT_RENDER_TEXTURE_HH_
#define CLIENT_RENDER_TEXTURE_HH_
#include <stdexcept>
#include <string>
#include "client/render/lib/stb_image/stb_image.hh"
namespace client {
namespace render {
// Automatic freeing of a texture from stb image.
struct texture {
unsigned char* image;
int width;
int height;
int channels;
texture(const std::string& dir, const bool flip = false) {
stbi_set_flip_vertically_on_load(flip);
this->image = stbi_load(dir.c_str(), &this->width, &this->height,
&this->channels, 0);
if (this->image == nullptr) {
throw std::runtime_error("stbi failed to load texture \"" + dir +
'\"');
}
}
texture(const texture&) = delete;
texture(texture&&) = delete;
~texture() noexcept { stbi_image_free(image); }
};
} // namespace render
} // namespace client
#endif
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