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#ifndef CLIENT_RENDER_DRAW_HH_
#define CLIENT_RENDER_DRAW_HH_
#include <string_view>
#include <glm/glm.hpp>
#include "client/entity/player.hh"
#include "client/input.hh"
#include "client/movement/movement.hh"
#include "client/render/camera.hh"
#include "client/render/program.hh"
#include "client/render/render.hh"
#include "client/render/struct.hh"
#include "client/settings.hh"
#include "client/shared.hh"
#include "client/window/hud_window.hh"
#include "client/window/window.hh"
#include "client/world/chunk.hh"
namespace client {
namespace render {
void draw(client::entities_t& players,
client::world::chunks_t& chunks) noexcept;
} // namespace render
} // namespace client
#endif
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