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#include "client/input.hh"
namespace {
std::vector<client::input::event_callback> event_callbacks;
struct keystate {
bool pressed;
bool toggled; // !'ed each keypress.
};
std::unordered_map<SDL_Keycode, keystate> keystates;
} // namespace
namespace client {
namespace input {
void set_mouse_position(const glm::ivec2& d) noexcept {
SDL_WarpMouseInWindow(client::render::get_sdl_window(), d.x, d.y);
}
void set_text_input(const bool should_start) noexcept {
if (should_start) {
SDL_StartTextInput();
} else {
SDL_StopTextInput();
state.text_input.clear();
}
state.typing = should_start;
}
void set_mouse_relative(const bool b) noexcept {
if (const int status = SDL_SetRelativeMouseMode(b ? SDL_TRUE : SDL_FALSE);
status != 0) {
throw std::runtime_error(SDL_GetError());
}
}
static void handle_press(const SDL_Event& event) noexcept {
keystate& ks = ::keystates[event.key.keysym.sym];
ks.pressed = true;
if (!event.key.repeat) {
ks.toggled = !ks.toggled;
}
}
static void handle_lift(const SDL_Event& event) noexcept {
keystate& ks = ::keystates[event.key.keysym.sym];
ks.pressed = false;
}
static void handle_windowevent(const SDL_Event& event) noexcept {
switch (event.window.event) {
case SDL_WINDOWEVENT_FOCUS_GAINED:
state.focused = true;
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
state.focused = false;
break;
}
}
static void handle_textinput(const SDL_Event& event) noexcept {
state.text_input += event.text.text;
}
static void handle_quit(const SDL_Event&) noexcept { state.quit = true; }
bool is_key_pressed(const SDL_Keycode& key) noexcept {
return ::keystates[key].pressed;
}
bool is_key_toggled(const SDL_Keycode& key) noexcept {
return ::keystates[key].toggled;
}
void register_event_handler(const event_callback& ec) noexcept {
::event_callbacks.push_back(ec);
}
// definition of a fun function (not as fun anymore)
void update() noexcept {
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_WINDOWEVENT:
handle_windowevent(event);
break;
case SDL_TEXTINPUT:
handle_textinput(event);
break;
case SDL_QUIT:
handle_quit(event);
break;
case SDL_KEYDOWN:
handle_press(event);
break;
case SDL_KEYUP:
handle_lift(event);
break;
}
for (auto& callback : ::event_callbacks) {
callback(event);
}
}
}
} // namespace input
} // namespace client
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