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#include "player.hh"
namespace client {
glm::vec3 player::get_world_pos(const client::player& lp) noexcept {
const auto& lp_cp = lp.get_chunk_pos();
// clang-format off
const float world_x = static_cast<float>(this->get_chunk_pos().x - lp_cp.x) * shared::world::chunk::WIDTH + this->local_pos.x;
const float world_y = static_cast<float>(this->get_local_pos().y) + shared::player::HEIGHT / 2.0f;
const float world_z = static_cast<float>(this->get_chunk_pos().z - lp_cp.z) * shared::world::chunk::WIDTH + this->local_pos.z;
// clang-format on
return {world_x, world_y, world_z};
}
void player::draw(const client::player& localplayer) noexcept {
static render::model playermodel{"res/models/player/player.obj"};
static render::program program{"res/shaders/model.vs",
"res/shaders/model.fs"};
const glm::vec3 world_pos = this->get_world_pos(localplayer);
const glm::mat4 rotate = glm::rotate(glm::mat4(1.0f), -this->viewangles.yaw,
glm::vec3(0.0f, 1.0f, 0.0f));
const glm::mat4 translate = glm::translate(glm::mat4(1.0f), world_pos);
const glm::mat4& view = render::camera::get_view();
const glm::mat4& proj = render::camera::get_proj();
playermodel.draw(program, proj * view * translate * rotate);
}
void player::draw_wts(const client::player& localplayer) noexcept {
const auto& msg = this->get_message();
if (!msg.has_value()) {
return;
}
const glm::vec3 world_pos = this->get_world_pos(localplayer);
const auto pos = math::world_to_screen(world_pos);
if (!pos.has_value()) {
return;
}
const glm::vec2& window = render::get_window_size();
const glm::mat4 proj = glm::ortho(0.0f, window.x, 0.0f, window.y);
const glm::mat4 tran =
glm::translate(glm::mat4(1.0f),
glm::vec3{std::floor(pos->x), std::floor(pos->y), 0.0f});
constexpr glm::vec4 white{1.0f, 1.0f, 1.0f, 1.0f};
render::render_text(msg->text, 30.0f, true, true, white, proj * tran);
}
} // namespace client
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