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#ifndef CLIENT_ENTITY_MOVEABLE_HH_
#define CLIENT_ENTITY_MOVEABLE_HH_
#include "client/entity/animate.hh"
#include "client/state/chunks.hh"
#include "client/state/state.hh"
#include "client/world/chunk.hh"
#include "shared/entity/moveable.hh"
namespace client {
class moveable : virtual public client::animate,
virtual public shared::moveable,
virtual public shared::animate {
private:
void repredict_from(const shared::tick_t& sequence) noexcept;
public:
// Notify repredicts if necessary.
virtual void notify(const shared::animate& animate,
const shared::tick_t& sequence,
const bool from_server) noexcept override;
void extrapolate() noexcept;
};
} // namespace client
#endif
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