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#ifndef CLIENT_DRAW_HH_
#define CLIENT_DRAW_HH_
#include <string_view>
#include <glm/glm.hpp>
#include "client/movement.hh"
#include "client/player.hh"
#include "client/render/camera.hh"
#include "client/render/render.hh"
#include "client/render/program.hh"
#include "client/shared.hh"
#include "client/window.hh"
#include "client/world.hh"
namespace client {
namespace draw {
// Scale takes the range [0, 1] and represents an amount of the screen.
// Offset is any value that is added after scale.
struct relative_arg {
glm::vec2 extent;
glm::vec2 offset;
glm::vec2 to_vec2() const noexcept {
const glm::vec2& window = render::get_window_size();
const float x = this->extent.x * window.x + this->offset.x;
const float y = this->extent.y * window.y + this->offset.y;
return {x, y};
}
};
struct rectangle_args {
relative_arg pos;
relative_arg size;
glm::vec4 colour;
};
struct text_args {
relative_arg pos;
float extent_height; // we don't get width here,
float offset_height;
glm::vec4 colour;
bool has_backing;
bool is_centered;
bool is_vcentered;
};
void draw_rectangle(const rectangle_args& args) noexcept;
void draw_colour(const glm::vec4& colour) noexcept;
void draw_text(const std::string_view text, const text_args& args) noexcept;
void draw(client::players& players, client::world::chunk::map& chunks) noexcept;
} // namespace draw
} // namespace client
#endif
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