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#ifndef CLIENT_CLIENT_HH_
#define CLIENT_CLIENT_HH_
#include <algorithm>
#include <cmath>
#include <queue>
#include <random>
#include <string_view>
#include <unordered_map>
#include "client/entity/player.hh"
#include "client/input.hh"
#include "client/item/items.hh"
#include "client/movement/movement.hh"
#include "client/render/camera.hh"
#include "client/render/draw.hh"
#include "client/settings.hh"
#include "client/shared.hh"
#include "client/state/chunks.hh"
#include "client/state/entities.hh"
#include "client/state/state.hh"
#include "client/window/window.hh"
#include "client/world/chunk.hh"
#include "shared/math/math.hh"
#include "shared/net/connection.hh"
#include "shared/net/net.hh"
#include "shared/net/proto.hh"
namespace client {
void main(const std::string_view address, const std::string_view port);
} // namespace client
#endif
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