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cmake_minimum_required(VERSION 3.18)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
project(blockgame_linux)
include_directories(
src
/usr/include/freetype2
)
message (STATUS "Running protobuf precompiler")
execute_process (
COMMAND protoc --proto_path=src/shared/net/lib/protobuf
--cpp_out=src/shared/net/lib/protobuf/
src/shared/net/lib/protobuf/net.proto
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
)
file (GLOB_RECURSE SOURCE_FILES CONFIGURE_DEPENDS
"src/*.cc"
)
add_executable(blockgame_linux
${SOURCE_FILES}
)
target_compile_options(blockgame_linux PRIVATE
-Wall -Wextra -Wshadow -Wdouble-promotion -Wformat=2 -Wundef -fno-common
-Wconversion -Wpedantic -std=c++20 -g3
-O2
#debug
#-fstack-protector-strong -fno-omit-frame-pointer #fsanitize=undefined
-Wno-exceptions # noexcept + throw is not an error
# not turning off shadow just so gcc compiling looks good, these are ok
-Wno-missing-field-initializers -Wno-unknown-pragmas
)
target_link_libraries(blockgame_linux PRIVATE
SDL2
epoxy
pthread
freetype
assimp
protobuf
boost_iostreams
sqlite3
jemalloc
)
target_link_options(blockgame_linux PRIVATE
#debug
#-fstack-protector-strong -fsanitize=undefined
)
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