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-rw-r--r--src/client/entity/player.cc54
1 files changed, 54 insertions, 0 deletions
diff --git a/src/client/entity/player.cc b/src/client/entity/player.cc
new file mode 100644
index 0000000..550968f
--- /dev/null
+++ b/src/client/entity/player.cc
@@ -0,0 +1,54 @@
+#include "player.hh"
+namespace client {
+
+glm::vec3 player::get_world_pos(const client::player& lp) noexcept {
+ const auto& lp_cp = lp.get_chunk_pos();
+
+ // clang-format off
+ const float world_x = static_cast<float>(this->get_chunk_pos().x - lp_cp.x) * shared::world::chunk::WIDTH + this->local_pos.x;
+ const float world_y = static_cast<float>(this->get_local_pos().y) + shared::player::HEIGHT / 2.0f;
+ const float world_z = static_cast<float>(this->get_chunk_pos().z - lp_cp.z) * shared::world::chunk::WIDTH + this->local_pos.z;
+ // clang-format on
+ return {world_x, world_y, world_z};
+}
+
+void player::draw(const client::player& localplayer) noexcept {
+
+ static render::model playermodel{"res/models/player/player.obj"};
+ static render::program program{"res/shaders/model.vs",
+ "res/shaders/model.fs"};
+
+ const glm::vec3 world_pos = this->get_world_pos(localplayer);
+ const glm::mat4 rotate = glm::rotate(glm::mat4(1.0f), -this->viewangles.yaw,
+ glm::vec3(0.0f, 1.0f, 0.0f));
+ const glm::mat4 translate = glm::translate(glm::mat4(1.0f), world_pos);
+ const glm::mat4& view = render::camera::get_view();
+ const glm::mat4& proj = render::camera::get_proj();
+
+ playermodel.draw(program, proj * view * translate * rotate);
+}
+
+void player::draw_wts(const client::player& localplayer) noexcept {
+ const auto& msg = this->get_message();
+ if (!msg.has_value()) {
+ return;
+ }
+
+ const glm::vec3 world_pos = this->get_world_pos(localplayer);
+ const auto pos = math::world_to_screen(world_pos);
+
+ if (!pos.has_value()) {
+ return;
+ }
+
+ const glm::vec2& window = render::get_window_size();
+ const glm::mat4 proj = glm::ortho(0.0f, window.x, 0.0f, window.y);
+ const glm::mat4 tran =
+ glm::translate(glm::mat4(1.0f),
+ glm::vec3{std::floor(pos->x), std::floor(pos->y), 0.0f});
+
+ constexpr glm::vec4 white{1.0f, 1.0f, 1.0f, 1.0f};
+ render::render_text(msg->text, 30.0f, true, true, white, proj * tran);
+}
+
+} // namespace client