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| author | Nicolas James <Eele1Ephe7uZahRie@tutanota.com> | 2025-02-12 21:57:46 +1100 |
|---|---|---|
| committer | Nicolas James <Eele1Ephe7uZahRie@tutanota.com> | 2025-02-12 21:57:46 +1100 |
| commit | e4483eca01b48b943cd0461e24a74ae1a3139ed4 (patch) | |
| tree | ed58c3c246e3af1af337697695d780aa31f6ad9a /src/client/item/block.cc | |
| parent | 1cc08c51eb4b0f95c30c0a98ad1fc5ad3459b2df (diff) | |
Update to most recent version (old initial commit)
Diffstat (limited to 'src/client/item/block.cc')
| -rw-r--r-- | src/client/item/block.cc | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/src/client/item/block.cc b/src/client/item/block.cc new file mode 100644 index 0000000..08f072b --- /dev/null +++ b/src/client/item/block.cc @@ -0,0 +1,91 @@ +#include "client/item/block.hh" + +namespace client { +namespace item { + +void block::regenerate_glo() noexcept { + const auto make_vbo = [](const auto& data) -> GLuint { + GLuint vbo = 0; + glGenBuffers(1, &vbo); + glBindBuffer(GL_ARRAY_BUFFER, vbo); + glBufferData(GL_ARRAY_BUFFER, + std::size(data) * sizeof(client::world::block::glvert), + std::data(data), GL_STATIC_DRAW); + return vbo; + }; + const auto make_vao = []() -> GLuint { + GLuint vao = 0; + glGenVertexArrays(1, &vao); + glBindVertexArray(vao); + // posiiton + glEnableVertexAttribArray(0); + glVertexAttribPointer(0, sizeof(glm::vec3) / sizeof(float), GL_FLOAT, + GL_FALSE, sizeof(client::world::block::glvert), + nullptr); + // texture + glEnableVertexAttribArray(1); + glVertexAttribPointer(1, sizeof(glm::vec3) / sizeof(float), GL_FLOAT, + GL_FALSE, sizeof(client::world::block::glvert), + reinterpret_cast<void*>(sizeof(glm::vec3))); + return vao; + }; + std::vector<client::world::block::glvert> data; + + const float tex_yoff = static_cast<float>(this->type) - 1.0f; + for (const auto& face : + client::world::block::get_glfaces(this->shared::item::block::type)) { + + std::ranges::transform(face, std::back_inserter(data), [&](auto vert) { + vert.texture.z += tex_yoff * 6.0f; + return vert; + }); + } + + const auto vbo = make_vbo(data); + const auto vao = make_vao(); + this->glo.emplace(vbo, vao, std::size(data)); +} + +void block::draw(const glm::vec2& pos, const glm::vec2& size) noexcept { + const auto make_matrix = [&]() -> glm::mat4 { + const glm::vec2 window = client::render::get_window_size(); + + constexpr auto identity = glm::mat4{1.0f}; + const auto proj = glm::ortho(0.0f, window.x, 0.0f, window.y); + const auto scal = + glm::scale(identity, glm::vec3{size.x * 0.5f, size.y * 0.5f, 0.0f}); + const auto tran = + glm::translate(identity, glm::vec3{pos.x + size.x / 2.0f, + pos.y + size.y / 2.0f, 0.0f}); + + // hack for shurbs, which are already offset and look bad when rotated + const auto rotey = client::world::block::get_draw_type(this->type) == + client::world::block::draw_type::block + ? glm::rotate(identity, glm::radians(45.0f), + glm::vec3(0.0f, 1.0f, 0.0f)) + : identity; + const auto rotex = glm::rotate(identity, glm::radians(30.0f), + glm::vec3(1.0f, 0.0f, 0.0f)); + return proj * tran * scal * rotex * rotey; + }; + + static const client::render::program program{"res/shaders/face.vs", + "res/shaders/face.fs"}; + static const GLint u_matrix = glGetUniformLocation(program, "_u_matrix"); + + if (!this->glo.has_value()) { + this->regenerate_glo(); + } + + glDisable(GL_BLEND); + glDisable(GL_DEPTH_TEST); + glUseProgram(program); + glBindVertexArray(this->glo->vao); + + glUniformMatrix4fv(u_matrix, 1, GL_FALSE, glm::value_ptr(make_matrix())); + + glDrawArrays(GL_TRIANGLES, 0, this->glo->elements); +} + +} // namespace item +} // namespace client |
