#include "swapchain_monitor.hh" #include "device_context.hh" #include "helper.hh" namespace low_latency { void SwapchainMonitor::WakeupSemaphore::signal( const DeviceContext& device) const { const auto ssi = VkSemaphoreSignalInfo{.sType = VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO, .semaphore = this->timeline_semaphore, .value = this->value}; THROW_NOT_VKSUCCESS(device.vtable.SignalSemaphore(device.device, &ssi)); } void SwapchainMonitor::update_params(const bool was_low_latency_requested, const std::chrono::microseconds delay) { const auto lock = std::scoped_lock{this->mutex}; this->was_low_latency_requested = was_low_latency_requested; this->present_delay = delay; } void SwapchainMonitor::do_monitor(const std::stop_token stoken) { for (;;) { auto lock = std::unique_lock{this->mutex}; this->cv.wait(lock, stoken, [&]() { return this->semaphore_submission.has_value(); }); // Stop only if we're stopped and we have nothing to signal. if (stoken.stop_requested() && !this->semaphore_submission.has_value()) { break; } // Grab the most recent semaphore. When work completes, signal it. const auto semaphore_submission = std::move(*this->semaphore_submission); this->semaphore_submission.reset(); // If we're stopping, signal the semaphore and don't worry about work // actually completing. if (stoken.stop_requested()) { semaphore_submission.wakeup_semaphore.signal(this->device); break; } // Unlock, wait for work to finish, signal semaphore. lock.unlock(); // Ugly and duplicated - will fix this soon. if (!semaphore_submission.submissions->empty()) { semaphore_submission.submissions->back().end->await_time(); } // TODO add wait for frame pacing semaphore_submission.wakeup_semaphore.signal(this->device); } } void SwapchainMonitor::notify_semaphore(const VkSemaphore& timeline_semaphore, const std::uint64_t& value) { auto lock = std::unique_lock{this->mutex}; const auto wakeup_semaphore = WakeupSemaphore{ .timeline_semaphore = timeline_semaphore, .value = value}; // Signal immediately if reflex is off or it's a no-op submit. if (!this->was_low_latency_requested) { wakeup_semaphore.signal(this->device); return; } // Signal immediately if we have no outstanding work. if (!this->pending_submissions) { this->pending_submissions.reset(); wakeup_semaphore.signal(this->device); return; } this->semaphore_submission.emplace(SemaphoreSubmissions{ .wakeup_semaphore = wakeup_semaphore, .submissions = std::move(this->pending_submissions), }); this->pending_submissions.reset(); lock.unlock(); this->cv.notify_one(); } void SwapchainMonitor::attach_work( std::unique_ptr> submissions) { const auto lock = std::scoped_lock{this->mutex}; if (!this->was_low_latency_requested) { return; } this->pending_submissions = std::move(submissions); } } // namespace low_latency