#include "layer_context.hh" #include // for env var #include namespace low_latency { static bool parse_bool_env(const auto& name) { const auto env = std::getenv(name); return env && std::string_view{env} == "1"; } LayerContext::LayerContext() : should_expose_reflex(parse_bool_env(EXPOSE_REFLEX_ENV)), should_spoof_nvidia(parse_bool_env(SPOOF_NVIDIA_ENV)) {} LayerContext::~LayerContext() {} } // namespace low_latency