#include "layer_context.hh" #include // for env var #include namespace low_latency { LayerContext::LayerContext() { const auto parse_bool_env = [](const auto& name) -> bool { const auto env = std::getenv(name); return env && std::string_view{env} == "1"; }; this->is_antilag_1_enabled = parse_bool_env(SLEEP_AFTER_PRESENT_ENV); this->should_spoof_nvidia = parse_bool_env(SPOOF_NVIDIA_ENV); } LayerContext::~LayerContext() {} } // namespace low_latency