#include "device_context.hh" #include #include namespace low_latency { DeviceContext::DeviceContext(InstanceContext& parent_instance, PhysicalDeviceContext& parent_physical_device, const VkDevice& device, VkuDeviceDispatchTable&& vtable) : instance(parent_instance), physical_device(parent_physical_device), device(device), vtable(std::move(vtable)), clock(*this) {} DeviceContext::~DeviceContext() { // We will let the destructor handle clearing here, but they should be // unique by now (ie, removed from the layer's context map). for (const auto& [queue, queue_context] : this->queues) { assert(queue_context.unique()); } } void DeviceContext::notify_acquire(const VkSwapchainKHR& swapchain, const std::uint32_t& image_index, const VkSemaphore& signal_semaphore) { std::cerr << "notify acquire for swapchain: " << swapchain << " : " << image_index << '\n'; std::cerr << " signal semaphore: " << signal_semaphore << '\n'; const auto it = this->swapchain_signals.try_emplace(swapchain).first; // Doesn't matter if it was already there, overwrite it. it->second.insert_or_assign(image_index, signal_semaphore); } DeviceContext::Clock::Clock(const DeviceContext& context) : device(context) { this->calibrate(); } DeviceContext::Clock::~Clock() {} void DeviceContext::Clock::calibrate() { const auto infos = std::vector{ {VK_STRUCTURE_TYPE_CALIBRATED_TIMESTAMP_INFO_EXT, nullptr, VK_TIME_DOMAIN_DEVICE_EXT}, {VK_STRUCTURE_TYPE_CALIBRATED_TIMESTAMP_INFO_EXT, nullptr, VK_TIME_DOMAIN_CLOCK_MONOTONIC_EXT}}; struct CalibratedResult { std::uint64_t device; std::uint64_t host; }; auto calibrated_result = CalibratedResult{}; const auto steady_before = std::chrono::steady_clock::now(); device.vtable.GetCalibratedTimestampsKHR(device.device, 2, std::data(infos), &calibrated_result.device, &this->error_bound); const auto steady_after = std::chrono::steady_clock::now(); this->cpu_time = steady_before + (steady_after - steady_before) / 2; this->device_ticks = calibrated_result.device; this->host_ns = calibrated_result.host; // Might need to get physical limits every now and then? const auto& pd = device.physical_device.properties; this->ticks_per_ns = pd->limits.timestampPeriod; } DeviceContext::Clock::time_point_t DeviceContext::Clock::ticks_to_time(const std::uint64_t& ticks) const { auto a = this->device_ticks; auto b = ticks; const auto was_before = a > b; if (was_before) { // it's happened before std::swap(a, b); } const auto nsec = std::chrono::nanoseconds((b - a) * this->ticks_per_ns); return this->cpu_time + (was_before ? -nsec : nsec); } } // namespace low_latency