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low_latency_layer
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vulkan layer for reducing latency
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queue_context.cc
Age
Commit message (
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Author
Files
6 days
Only create query pool when we support doing anything
Nicolas James
1
7 days
Fix race during teardown, don't enable PresentID - it's not a requirement
Nicolas James
1
8 days
Add boilerplate for separate implementations
Nicolas James
1
8 days
Nuke old implementation, silence warnings
Nicolas James
1
13 days
Turn shared_ptr to unique_ptr in Context, strictly transfer ownership in ↵
Nicolas James
1
notify_present
14 days
Fix vram leak in Cyberpunk 2077, reduce duplicated logic + general cleanup
Nicolas James
1
2026-03-30
Turn on reflex by default for all swapchains
Nicolas James
1
2026-03-30
Move timestamp pool reacquisition to an asynchronous worker queue, fix ↵
Nicolas James
1
device_context race during destructor
2026-03-30
Add nvidia spoofing via LOW_LATENCY_LAYER_SPOOF_NVIDIA=1
Nicolas James
1
2026-03-30
Fix AL2 via VK_NV_low_latency2's async implementation, fix race in TimestampPool
Nicolas James
1
2026-03-29
Implement Reflex - break AntiLag in the process. Remove AntiLag1. WIP
Nicolas James
1
2026-03-26
Implement QueueNotifyOutOfBandNV, SetLatencySleepModeNV - also some bookkeeping
Nicolas James
1
2026-03-12
Fix leaks via owner class wrappers on some vulkan objects
Nicolas James
1
2026-03-12
Fix potential clock domain mismatch when using chrono::now()
Nicolas James
1
2026-03-12
Check for bad returns on vulkan calls (lol!)
Nicolas James
1
2026-03-12
Add reasonable compiler warnings and fix them
Nicolas James
1
2026-03-11
Don't inject timestamps when we have no reason to
Nicolas James
1
2026-03-11
Add LOW_LATENCY_LAYER_SLEEP_AFTER_PRESENT env as an explicit AL1 toggle
Nicolas James
1
2026-03-10
Don't advertise anti lag if the PD doesn't support it
Nicolas James
1
2026-02-24
Cleanup, better document some areas
Nicolas James
1
2026-02-23
Implement AntiLag2
Nicolas James
1
2026-02-20
Don't inject timestamps into unsupported queues
Nicolas James
1
2026-02-20
Fix UB with ranges::copy_n not handling nullptr iterator
Nicolas James
1
2026-02-19
WIP timing improvements
Nicolas James
1
2026-02-19
Don't mess with timeline semaphores in submit, spin on vkGetQueryPoolResults ↵
Nicolas James
1
instead, fix start = end submission issue
2026-02-18
Fix incorrect dist calcuation
Nicolas James
1
2026-02-18
Fix missing cpu time between gpu presents, simplify timestamp->get_time()
Nicolas James
1
2026-02-17
WIP track queue submit distance, not_cputime
Nicolas James
1
2026-02-16
fix2
Nicolas James
1
2026-02-16
fix
Nicolas James
1
2026-02-16
subtract CPU time, WIP
Nicolas James
1
2026-02-16
dont oversleep via timeline sempahore waits
Nicolas James
1
2026-02-15
Implement anti lag 1 / whatever nvidia reflex equivalent is
Nicolas James
1
2026-02-14
commit wip
Nicolas James
1
2026-02-13
add working frame tracking and commit before i break everything
Nicolas James
1
2026-02-11
More cleanup, fix lifetime and mutex issues
Nicolas James
1
2026-02-10
cleanup, wip
Nicolas James
1
2026-02-08
track queue submits WIP
Nicolas James
1