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vulkan layer for reducing latency
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2026-02-23
Implement AntiLag2
Nicolas James
1
2026-02-22
Hook GetPhysicalDeviceFeatures2 so some other applications (War Thunder, The ↵
Nicolas James
1
Finals) see AL2. Small template cleanup
2026-02-21
Advertise antilag 2 as available extension + small cleanup
Nicolas James
1
2026-02-20
Don't inject timestamps into unsupported queues
Nicolas James
1
2026-02-20
Remove timeline semaphore extension dependency
Nicolas James
1
2026-02-20
Do not use designated initializers for positionally unstable dispatch table ↵
Nicolas James
1
entries
2026-02-20
Fix UB with ranges::copy_n not handling nullptr iterator
Nicolas James
1
2026-02-20
Keep handles alive in vkQueueSubmit2
Nicolas James
1
2026-02-20
Add missing vkQueueSubmit2KHR hook
Nicolas James
1
2026-02-20
remove erroneous extra command buffer setup
Nicolas James
1
2026-02-19
WIP timing improvements
Nicolas James
1
2026-02-19
Don't mess with timeline semaphores in submit, spin on vkGetQueryPoolResults ↵
Nicolas James
1
instead, fix start = end submission issue
2026-02-18
Fix incorrect dist calcuation
Nicolas James
1
2026-02-16
subtract CPU time, WIP
Nicolas James
1
2026-02-16
Remove sdld, we never use it
Nicolas James
1
2026-02-16
dont oversleep via timeline sempahore waits
Nicolas James
1
2026-02-15
Implement anti lag 1 / whatever nvidia reflex equivalent is
Nicolas James
1
2026-02-14
commit wip
Nicolas James
1
2026-02-13
add working frame tracking and commit before i break everything
Nicolas James
1
2026-02-11
More cleanup, fix lifetime and mutex issues
Nicolas James
1
2026-02-10
cleanup, wip
Nicolas James
1
2026-02-08
track queue submits WIP
Nicolas James
1
2026-01-15
Add implementation of renderdoc's vulkan layer tutorial
Nicolas James
1
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