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-rw-r--r--src/queue_context.hh96
1 files changed, 31 insertions, 65 deletions
diff --git a/src/queue_context.hh b/src/queue_context.hh
index 221626f..48500e1 100644
--- a/src/queue_context.hh
+++ b/src/queue_context.hh
@@ -2,33 +2,23 @@
#define QUEUE_STATE_HH_
#include "context.hh"
-#include "device_context.hh"
+#include "device_clock.hh"
#include "timestamp_pool.hh"
#include <vulkan/utility/vk_dispatch_table.h>
#include <vulkan/vulkan.hpp>
-#include <chrono>
#include <deque>
#include <memory>
-#include <unordered_set>
+#include <unordered_map>
namespace low_latency {
class QueueContext final : public Context {
private:
- // The amount of finished frame timing data we keep before eviction.
- // For now, this value is also the number of data points used in the
- // calculation of gpu timing information.
- static constexpr auto MAX_TRACKED_TIMINGS = 50u;
// The amount of queue submissions we allow tracked per queue before
- // we give up tracking them. For a queue that is presented to,
- // these submissions will be constantly moved to Frame structs so
- // it's not an issue that we only track so many - unless it just
- // happens that an application makes an unexpectedly large
- // amount of vkQueueSubmit's per frame. For queues which don't
- // present, this limit stops them from growing limitlessly in memory
- // as we may not necessarily manually evict them yet.
+ // we give up tracking them. This is neccessary for queues which do not
+ // present anything.
static constexpr auto MAX_TRACKED_SUBMISSIONS = 50u;
public:
@@ -59,55 +49,35 @@ class QueueContext final : public Context {
// NVIDIA's extension lets the application explicitly state that this queue
// does not contribute to the frame. AMD's extension has no such mechanism -
- // so this will always be false.
+ // so this will always be false when using VK_AMD_anti_lag.
bool should_ignore_latency = false;
public:
- // Potentially in flight queue submissions that come from this queue.
+ // I want our queue bookkeeping to be fairly simple and do one thing - track
+ // submissions that have yet to have been presented to a swapchain. General
+ // idea:
+ //
+ // For each vkQueueSubmit (specifically for each pSubmitInfo in that
+ // hook) grab the VK_EXT_present_id value provided by the application for
+ // that submission. Once we add our timing objects as part of the hook, we
+ // then take those timing objects, bundle them into a Submission struct, and
+ // append it to the (potentially currently nonexistent) mapping of
+ // present_id's to deque<Submission>'s. Now we cleanly track what queue
+ // submissions refer to what present_id.
+ //
+ // When our hook sees a VkQueuePresentKHR, we take the provided present_id
+ // and notify our device that it needs to watch for when this completes.
+ // We give it our submission. Now, it's out of our hands. We remove the
+ // present_id_t mapping when doing so.
struct Submission {
- const std::unordered_set<VkSemaphore> signals;
- const std::unordered_set<VkSemaphore> waits;
-
- const std::shared_ptr<TimestampPool::Handle> start_handle;
- const std::shared_ptr<TimestampPool::Handle> end_handle;
-
- const DeviceContext::Clock::time_point_t enqueued_time;
- };
- using submission_ptr_t = std::shared_ptr<Submission>;
- std::deque<submission_ptr_t> submissions;
-
- // In flight frame submissions grouped together.
- // The first element in the deque refers to the first submission that
- // contributed to that frame. The last element is the last submission before
- // present was called.
- // std::size(submissions) >= 1 btw
- struct Frame {
- std::deque<submission_ptr_t> submissions;
-
- // the point that control flow was returned from VkQueuePresentKHR back
- // to the application.
- DeviceContext::Clock::time_point_t cpu_post_present_time;
- };
- std::deque<Frame> in_flight_frames;
-
- // Completed frames.
- struct Timing {
- DeviceContext::Clock::time_point_t::duration gputime, cputime;
-
- Frame frame;
+ std::shared_ptr<TimestampPool::Handle> head_handle, tail_handle;
+ DeviceClock::time_point_t cpu_present_time;
};
- std::deque<std::unique_ptr<Timing>> timings;
- private:
- // Drains submissions and promotes them into a single frame object.
- void drain_submissions_to_frame();
-
- // Drains in flight frames and promotes them into a Timing object if they
- // have completed.
- void drain_frames_to_timings();
-
- // Antilag 1 equivalent where we sleep after present to reduce queueing.
- void sleep_in_present();
+ using submissions_t =
+ std::shared_ptr<std::deque<std::unique_ptr<Submission>>>;
+ using present_id_t = std::uint64_t;
+ std::unordered_map<present_id_t, submissions_t> unpresented_submissions;
public:
QueueContext(DeviceContext& device_context, const VkQueue& queue,
@@ -115,17 +85,13 @@ class QueueContext final : public Context {
virtual ~QueueContext();
public:
- void notify_submit(const VkSubmitInfo& info,
- const std::shared_ptr<TimestampPool::Handle> head_handle,
- const std::shared_ptr<TimestampPool::Handle> tail_handle,
- const DeviceContext::Clock::time_point_t& now);
-
- void notify_submit(const VkSubmitInfo2& info,
+ void notify_submit(const present_id_t& present_id,
const std::shared_ptr<TimestampPool::Handle> head_handle,
const std::shared_ptr<TimestampPool::Handle> tail_handle,
- const DeviceContext::Clock::time_point_t& now);
+ const DeviceClock::time_point_t& now);
- void notify_present(const VkPresentInfoKHR& info);
+ void notify_present(const VkSwapchainKHR& swapchain,
+ const std::uint64_t& present_id);
public:
bool should_inject_timestamps() const;