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<title>low_latency_layer/src/layer_context.cc, branch main</title>
<subtitle>vulkan layer for reducing latency</subtitle>
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<updated>2026-04-07T03:43:50+00:00</updated>
<entry>
<title>Remove dead code, upgrade env bools to const</title>
<updated>2026-04-07T03:43:50+00:00</updated>
<author>
<name>Nicolas James</name>
<email>nj3ahxac@gmail.com</email>
</author>
<published>2026-04-07T03:43:50+00:00</published>
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<entry>
<title>Add nvidia spoofing via LOW_LATENCY_LAYER_SPOOF_NVIDIA=1</title>
<updated>2026-03-30T07:02:21+00:00</updated>
<author>
<name>Nicolas James</name>
<email>Eele1Ephe7uZahRie@tutanota.com</email>
</author>
<published>2026-03-30T07:02:21+00:00</published>
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<entry>
<title>Fix AL2 via VK_NV_low_latency2's async implementation, fix race in TimestampPool</title>
<updated>2026-03-30T04:54:10+00:00</updated>
<author>
<name>Nicolas James</name>
<email>Eele1Ephe7uZahRie@tutanota.com</email>
</author>
<published>2026-03-30T04:54:10+00:00</published>
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<entry>
<title>Add nvidia spoofing for GetPhysicalDeviceSurfaceCapabilities2KHR, don't advertise AntiLag when doing so</title>
<updated>2026-03-24T00:00:30+00:00</updated>
<author>
<name>Nicolas James</name>
<email>nj3ahxac@gmail.com</email>
</author>
<published>2026-03-24T00:00:30+00:00</published>
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<title>Add LOW_LATENCY_LAYER_SLEEP_AFTER_PRESENT env as an explicit AL1 toggle</title>
<updated>2026-03-10T23:32:26+00:00</updated>
<author>
<name>Nicolas James</name>
<email>nj3ahxac@gmail.com</email>
</author>
<published>2026-03-10T23:32:26+00:00</published>
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<entry>
<title>cleanup, wip</title>
<updated>2026-02-09T23:49:17+00:00</updated>
<author>
<name>Nicolas James</name>
<email>nj3ahxac@gmail.com</email>
</author>
<published>2026-02-09T23:49:17+00:00</published>
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