#include "shared/math.hh" namespace shared { namespace math { glm::vec3 angle_to_dir(const angles& ang) noexcept { const float x = std::cos(ang.pitch) * std::cos(ang.yaw); const float y = std::sin(ang.pitch); const float z = std::cos(ang.pitch) * std::sin(ang.yaw); return {x, y, z}; } bool is_inside_draw(const coords& a, const coords& b, const std::int32_t draw_distance) noexcept { const auto x2 = (a.x - b.x) * (a.x - b.x); const auto z2 = (a.z - b.z) * (a.z - b.z); const auto dd2 = draw_distance * draw_distance; return (x2 < dd2 - z2) && (z2 < dd2 - x2); } } // namespace math } // namespace shared