#include "window.hh" namespace client { namespace window { // TODO // Sliders are for numerical values of some type T. // TODO /* template class slider_window : public basic_window { protected: std::string name; T min; T cur; T max; T& var; private: void handle_mousebuttondown(const SDL_Event& event) noexcept {} void handle_mousebuttonup(const SDL_Event& event) noexcept {} public: template slider_window(const std::string_view name, const T& min, const T& cur, const T& max, T& var, Args&&... args) noexcept : basic_window(std::forward(args)...), name(name), min(min), cur(cur), max(max), var(var) {} // slider_window( virtual bool maybe_handle_event(const SDL_Event& event) noexcept override { switch (event.type) { case SDL_MOUSEBUTTONDOWN: this->handle_mousebuttondown(event); return true; case SDL_MOUSEBUTTONUP: this->handle_mousebuttonup(event); return true; } return basic_window::maybe_handle_event(event); } virtual void draw() noexcept override { basic_window::draw(); } }; */ static void handle_event(const SDL_Event& event) noexcept; // ignore static hud_window& get_hud_window() noexcept { static hud_window ret = []() { const auto& window = client::render::get_window_size(); const float size = std::min(static_cast(window.x) / 2.0f, static_cast(window.y) / 2.0f); client::window::hud_window ret{size}; return ret; }(); return ret; } // All dynamic windows go in this list! using layer = std::forward_list>; using layers = std::forward_list; static layers& get_layers() noexcept { // We callbacks for our window manager are initialised here too. static layers ret = []() -> layers { client::input::register_event_handler(&handle_event); client::input::set_text_input(false); client::input::set_mouse_relative(true); return {}; }(); return ret; } void pop_window() noexcept { if (!get_layers().empty()) { get_layers().pop_front(); } // Our windows might be empty here, so set our mouse mode accordingly. if (!client::window::is_open()) { client::input::set_mouse_relative(true); } } // Constants used for uniform ui sizes. constexpr glm::vec2 lsize_extent{0.4, 0.075}; constexpr glm::vec2 ssize_extent{0.15, 0.075}; static void center_mouse_position() noexcept { const glm::vec2& window = client::render::get_window_size(); client::input::set_mouse_position({window.x / 2.0f, window.y / 2.0f}); } template void push_window(Args&&... args) noexcept { get_layers().front().push_front( std::make_unique(std::forward(args)...)); } constexpr glm::vec2 center_extent(const glm::vec2 pos, const glm::vec2 size) noexcept { return {pos.x, pos.y - size.y / 2.0f}; } static void make_options_menu() noexcept { get_layers().push_front({}); /* push_window<::slider_window>( "Field of Vision", 0.0f, settings::get(std::make_pair("gameplay", "fov"), 100.0f), 145.0f, pop_window, client::draw::relative_arg{.extent = center_extent({0.3, 0.7}, lsize_extent)}, client::draw::relative_arg{.extent = lsize_extent}); */ push_window( "Back", pop_window, client::render::relative_arg{ .extent = center_extent({0.3, 0.3}, ssize_extent)}, client::render::relative_arg{.extent = ssize_extent}); } static void make_main_menu() noexcept { get_layers().push_front({}); push_window( "Return to Game", pop_window, client::render::relative_arg{ .extent = center_extent({0.3, 0.7}, lsize_extent)}, client::render::relative_arg{.extent = lsize_extent}); push_window( "Options", make_options_menu, client::render::relative_arg{ .extent = center_extent({0.55, 0.6}, ssize_extent)}, client::render::relative_arg{.extent = ssize_extent}); push_window( "?", pop_window, client::render::relative_arg{ .extent = center_extent({0.55, 0.5}, ssize_extent)}, client::render::relative_arg{.extent = ssize_extent}); push_window( "?", pop_window, client::render::relative_arg{ .extent = center_extent({0.55, 0.4}, ssize_extent)}, client::render::relative_arg{.extent = ssize_extent}); push_window( "Exit Game", [] { shared::should_exit = true; }, client::render::relative_arg{ .extent = center_extent({0.3, 0.3}, lsize_extent)}, client::render::relative_arg{.extent = lsize_extent}); client::input::set_mouse_relative(false); center_mouse_position(); } static void make_chat_window() noexcept { get_layers().push_front({}); push_window( client::render::relative_arg{ .extent = center_extent({0.3, 0.3}, lsize_extent)}, client::render::relative_arg{.extent = lsize_extent}); client::input::set_mouse_relative(false); center_mouse_position(); } static void make_inventory_window() noexcept { get_layers().push_front({}); const glm::vec2& window = client::render::get_window_size(); const float size = std::min(window.x / 2.0f, window.y / 2.0f); const glm::vec2 pos{(window - size) / 2.0f}; push_window( client::render::relative_arg{.offset = pos}, client::render::relative_arg{.offset = glm::vec2{size, size}}); client::input::set_mouse_relative(false); center_mouse_position(); } static void handle_meta_return() noexcept { if (!is_open()) { make_chat_window(); return; } } static void handle_meta_escape() noexcept { if (!is_open()) { make_main_menu(); return; } pop_window(); } static void handle_meta_e() noexcept { if (!is_open()) { make_inventory_window(); return; } // The inventory window must be open. if (!dynamic_cast(&*get_layers().front().front())) { return; } pop_window(); } static void handle_meta_keydown(const SDL_Event& event) noexcept { if (event.key.repeat) { // only handle keypresses return; } switch (event.key.keysym.sym) { case SDLK_ESCAPE: handle_meta_escape(); break; case SDLK_RETURN: handle_meta_return(); break; case SDLK_e: handle_meta_e(); break; case SDLK_0: case SDLK_1: case SDLK_2: case SDLK_3: case SDLK_4: case SDLK_5: case SDLK_6: case SDLK_7: case SDLK_8: case SDLK_9: get_hud_window().maybe_handle_event(event); default: break; } } static void handle_meta_mousemotion(const SDL_Event& event) noexcept { // We convert SDL's weird coordinates into useful ones (0,0 = bottom // left). client::input::state.mouse_pos = { event.motion.x, static_cast(client::render::get_window_size().y) - event.motion.y}; } static void handle_meta_windowevent(const SDL_Event& event) noexcept { if (event.window.event == SDL_WINDOWEVENT_FOCUS_LOST) { if (!is_open()) { make_main_menu(); return; } } } static void handle_meta_event(const SDL_Event& event) noexcept { switch (event.type) { case SDL_KEYDOWN: handle_meta_keydown(event); break; case SDL_MOUSEMOTION: handle_meta_mousemotion(event); break; case SDL_WINDOWEVENT: handle_meta_windowevent(event); break; } } static void handle_event(const SDL_Event& event) noexcept { // We ALWAYS update our mouse position. if (event.type == SDL_MOUSEMOTION) { handle_meta_mousemotion(event); } // Either a window consumes our event, or no window does - so we send // the event to our "meta handler" which does things like closing // windows etc. if (is_open()) { for (const auto& window : get_layers().front()) { if (window->maybe_handle_event(event)) { return; } } } handle_meta_event(event); } void draw() noexcept { if (!is_open()) { if (!client::input::is_key_toggled(SDLK_F1)) { get_hud_window().draw(); } return; } client::render::draw_colour({0.0f, 0.0f, 0.0f, 0.10f}); // very light shade for (const auto& window : get_layers().front()) { window->draw(); } } bool is_open() noexcept { return !get_layers().empty(); } } // namespace window } // namespace client