#ifndef CLIENT_WINDOW_BASIC_WINDOW_HH_ #define CLIENT_WINDOW_BASIC_WINDOW_HH_ #include #include "client/entity/player.hh" #include "client/render/render.hh" #include "client/render/struct.hh" namespace client { namespace window { // All window objects should derive from basic_window, and make use of multiple // inheritance for specific behaviours. class basic_window { protected: // Colours borrowed from arc-dark(er). static constexpr glm::vec3 primary_clr{0.21f, 0.23f, 0.29f}; // dark static constexpr glm::vec3 secondary_clr{0.29f, 0.32f, 0.38f}; // less dark static constexpr glm::vec3 tertiary_clr{0.48, 0.50, 0.54}; // less dark ^2 static constexpr glm::vec3 highlight_clr{0.32, 0.58, 0.88}; // light blue static constexpr glm::vec3 font_colour{0.88, 0.88, 0.88}; // light grey protected: static constexpr float OUTLINE_WIDTH = 2.0f; float get_item_size() const noexcept { return this->size.x / 10.0f; } protected: glm::vec2 pos; glm::vec2 size; public: // Test if a vec2 v is inside a square starting at position p with size s. static bool is_inside(const glm::vec2& v, const glm::vec2& p, const glm::vec2& s) noexcept; // Test if v is inside this->pos, this->size bool is_inside(const glm::vec2& v) const noexcept; public: basic_window(const client::render::relative_arg& pos, const client::render::relative_arg& size) noexcept : pos(pos.to_vec2()), size(size.to_vec2()) {} virtual ~basic_window() noexcept {} virtual bool maybe_handle_event(const SDL_Event&) noexcept { return false; } virtual void draw() noexcept; }; } // namespace window } // namespace client #endif