#include "shared.hh" namespace client { entities_t::iterator get_entity_it(const std::uint32_t& index) noexcept { return client::state::entities.find(index); } shared::entity& get_entity(const std::uint32_t index) noexcept { return *get_entity_it(index)->second; } client::player& get_localplayer() noexcept { return dynamic_cast( get_entity(*client::state::localplayer_index)); } } // namespace client