#ifndef CLIENT_RENDER_DRAW_HH_ #define CLIENT_RENDER_DRAW_HH_ #include #include #include "client/entity/player.hh" #include "client/input.hh" #include "client/movement/movement.hh" #include "client/render/camera.hh" #include "client/render/program.hh" #include "client/render/render.hh" #include "client/render/struct.hh" #include "client/settings.hh" #include "client/shared.hh" #include "client/window/hud_window.hh" #include "client/window/window.hh" #include "client/world/chunk.hh" namespace client { namespace render { void draw(client::entities_t& players, client::world::chunks_t& chunks) noexcept; } // namespace render } // namespace client #endif