#include "player.hh" glm::vec3 client::player::get_world_pos(const shared::player& lp) noexcept { // clang-format off const float world_x = static_cast(this->chunk_pos.x - lp.chunk_pos.x) * shared::world::chunk::WIDTH + this->local_pos.x; const float world_y = static_cast(this->local_pos.y) + shared::player::HEIGHT / 2.0f; const float world_z = static_cast(this->chunk_pos.z - lp.chunk_pos.z) * shared::world::chunk::WIDTH + this->local_pos.z; // clang-format on return {world_x, world_y, world_z}; } void client::player::draw_playermodel( const shared::player& localplayer) noexcept { static client::render::model playermodel{"res/models/player/player.obj"}; static client::render::program program{"res/shaders/model.vs", "res/shaders/model.fs"}; const glm::vec3 world_pos = this->get_world_pos(localplayer); const glm::mat4 rotate = glm::rotate(glm::mat4(1.0f), -this->viewangles.yaw, glm::vec3(0.0f, 1.0f, 0.0f)); const glm::mat4 translate = glm::translate(glm::mat4(1.0f), world_pos); const glm::mat4& view = client::render::camera::get_view(); const glm::mat4& proj = client::render::camera::get_proj(); playermodel.draw(program, proj * view * translate * rotate); } void client::player::draw_message(const shared::player& localplayer) noexcept { // Clear the message if it's too old. if (this->message.has_value()) { const auto now = std::chrono::steady_clock::now(); if (now > this->message->receive_time + player::MSG_SHOW_TIME) { this->message.reset(); } } if (!this->message.has_value()) { return; } const glm::vec3 world_pos = this->get_world_pos(localplayer); const auto pos = client::math::world_to_screen(world_pos); if (!pos.has_value()) { return; } const glm::vec2& window = client::render::get_window_size(); const glm::mat4 proj = glm::ortho(0.0f, window.x, 0.0f, window.y); const glm::mat4 tran = glm::translate(glm::mat4(1.0f), glm::vec3{std::floor(pos->x), std::floor(pos->y), 0.0f}); constexpr glm::vec4 white{1.0f, 1.0f, 1.0f, 1.0f}; client::render::render_text(this->message->text, 30.0f, true, true, white, proj * tran); }