#ifndef CLIENT_MATH_HH_ #define CLIENT_MATH_HH_ #include #include #include "client/render/camera.hh" namespace client { namespace math { std::optional world_to_screen( const glm::vec3& pos, const glm::mat4& matrix = client::render::camera::get_proj() * client::render::camera::get_view(), const glm::vec2& window = client::render::get_window_size()) noexcept; } // namespace math } // namespace client #endif