#ifndef CLIENT_ENTITY_MOVEABLE_HH_ #define CLIENT_ENTITY_MOVEABLE_HH_ #include "client/entity/animate.hh" #include "client/state/chunks.hh" #include "client/state/state.hh" #include "client/world/chunk.hh" #include "shared/entity/moveable.hh" namespace client { class moveable : virtual public client::animate, virtual public shared::moveable, virtual public shared::animate { private: void repredict_from(const shared::tick_t& sequence) noexcept; public: // Notify repredicts if necessary. virtual void notify(const shared::animate& animate, const shared::tick_t& sequence, const bool from_server) noexcept override; void extrapolate() noexcept; }; } // namespace client #endif