#ifndef CLIENT_CLIENT_HH_ #define CLIENT_CLIENT_HH_ #include #include #include #include #include #include #include "client/entity/player.hh" #include "client/input.hh" #include "client/item/items.hh" #include "client/movement/movement.hh" #include "client/render/camera.hh" #include "client/render/draw.hh" #include "client/settings.hh" #include "client/shared.hh" #include "client/state/chunks.hh" #include "client/state/entities.hh" #include "client/state/state.hh" #include "client/window/window.hh" #include "client/world/chunk.hh" #include "shared/math/math.hh" #include "shared/net/connection.hh" #include "shared/net/net.hh" #include "shared/net/proto.hh" namespace client { void main(const std::string_view address, const std::string_view port); } // namespace client #endif