From e4483eca01b48b943cd0461e24a74ae1a3139ed4 Mon Sep 17 00:00:00 2001 From: Nicolas James Date: Wed, 12 Feb 2025 21:57:46 +1100 Subject: Update to most recent version (old initial commit) --- src/client/entity/player.cc | 54 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 54 insertions(+) create mode 100644 src/client/entity/player.cc (limited to 'src/client/entity/player.cc') diff --git a/src/client/entity/player.cc b/src/client/entity/player.cc new file mode 100644 index 0000000..550968f --- /dev/null +++ b/src/client/entity/player.cc @@ -0,0 +1,54 @@ +#include "player.hh" +namespace client { + +glm::vec3 player::get_world_pos(const client::player& lp) noexcept { + const auto& lp_cp = lp.get_chunk_pos(); + + // clang-format off + const float world_x = static_cast(this->get_chunk_pos().x - lp_cp.x) * shared::world::chunk::WIDTH + this->local_pos.x; + const float world_y = static_cast(this->get_local_pos().y) + shared::player::HEIGHT / 2.0f; + const float world_z = static_cast(this->get_chunk_pos().z - lp_cp.z) * shared::world::chunk::WIDTH + this->local_pos.z; + // clang-format on + return {world_x, world_y, world_z}; +} + +void player::draw(const client::player& localplayer) noexcept { + + static render::model playermodel{"res/models/player/player.obj"}; + static render::program program{"res/shaders/model.vs", + "res/shaders/model.fs"}; + + const glm::vec3 world_pos = this->get_world_pos(localplayer); + const glm::mat4 rotate = glm::rotate(glm::mat4(1.0f), -this->viewangles.yaw, + glm::vec3(0.0f, 1.0f, 0.0f)); + const glm::mat4 translate = glm::translate(glm::mat4(1.0f), world_pos); + const glm::mat4& view = render::camera::get_view(); + const glm::mat4& proj = render::camera::get_proj(); + + playermodel.draw(program, proj * view * translate * rotate); +} + +void player::draw_wts(const client::player& localplayer) noexcept { + const auto& msg = this->get_message(); + if (!msg.has_value()) { + return; + } + + const glm::vec3 world_pos = this->get_world_pos(localplayer); + const auto pos = math::world_to_screen(world_pos); + + if (!pos.has_value()) { + return; + } + + const glm::vec2& window = render::get_window_size(); + const glm::mat4 proj = glm::ortho(0.0f, window.x, 0.0f, window.y); + const glm::mat4 tran = + glm::translate(glm::mat4(1.0f), + glm::vec3{std::floor(pos->x), std::floor(pos->y), 0.0f}); + + constexpr glm::vec4 white{1.0f, 1.0f, 1.0f, 1.0f}; + render::render_text(msg->text, 30.0f, true, true, white, proj * tran); +} + +} // namespace client -- cgit v1.2.3